Inspiring
August 9, 2022
Answered
Face Behavior interfering with Walk
- August 9, 2022
- 3 replies
- 6202 views
Hey! I was wondering if anyone has run into this issue before and come up with a solution/workaround.
I have a complex puppet with a head turner and multiple views applied to the head and a swap set controlling the multiple body views. I've also got a walk cycle applied. When the walk cycle is running, the head stays sort of pinned and the neck becomes distorted - meaning the head doesn't move together with the walk/body. This happens even if I don't record the face behavior during the walk.
I'm currently working in Beta V23.0.0.8 but I have this problem in the regular Character Animator as well.
