Any chance a front ( simulated ) walk cycle can be done in Character Animator ?
Basically just stumping leg and feet up and down, so that it seems that is walking facing front camera
Hit “send” to soon. If just moving legs up and down, you can now record a replay and use that for leg movements perhaps. Unfortunately replays don’t have a cycle mode yet, but you can record a longer walk sequence and just end it early.
An easy and quick way to do this is to use frame takes of the arm/leg positions, and then drag them to the desired length and just copy and paste as many times as suits.
Thank you !