Go From Mouse Drag Animation to Keyframes
- February 17, 2025
- 1 reply
- 313 views
Character Animator 25.0, Mac OS 13.6.7 (22G720) Ventura
I will preface this by saying I learned enough of CA 4 years ago in order to animate a client's cartoon logo man. Came out pretty good for a beginner. Now, after having forgotten most of it, I need to add to one of these animations. Imagine an arm that goes up where a basketball ball is added in AE. Now, when the arm gets to the top, I need to animate a slam dunk motion. The orginal animation was me dragging the mouse to move the IK chain up and a little side-to-side motion to imply balancing the ball. I thought I could easily switch to manual keyframing at that moment, but I can't figure out how. I can't see any keyframes in the timeline in the Record tab (not sure if mouse motion shows keyframes anyway), but not sure how to proceed. Videos I've found online show people selecting their puppet, clicking the stopwatch and going from there. Keyframes clearly visible. Not mine.
Any help would be greatly appreciated.
