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November 7, 2016
Question

Groups, Sub Group and Layer Names...The Full List

  • November 7, 2016
  • 1 reply
  • 2561 views

I note that naming convention is important when creating a character in Ps.

Specific NAMES are used that are recognized by Ch and this enables particular, and appropriate, behaviors to be triggered.

The Blue Man... Welcome> New Puppet from Ps... is helpful for this purpose.. as it gives a basic layer structure, but I'd like to get a full list.

I found the write up, 'Artwork Preparation' useful.

I've searched for a comprehensive list, but don't seem to be able to find one. I'm sure there is one here somewhere?

Can anyone help please?

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    1 reply

    oksamurai
    Community Manager
    Community Manager
    November 7, 2016

    Yes, Prepare artwork in Adobe Character Animator is your best bet. Currently there isn't much more outside of that besides motion trigger and the draggable / fixed / etc handles so you're really not missing anything critical.

    Aquilino Arts
    New Participant
    May 7, 2017

    I agree. This doesn't seem to be a definitive list. I can't seem to find a thorough list of groups and subgroups. Can adobe please provide a pdf that includes all?

    Community Manager
    May 8, 2017

    I don't have a PDF, but doing the following can give you an idea of what's available:

    1. Open a Puppet In the Puppet Panel.
    2. Select a layer
    3. Scroll down to the "Tags" section

    4. Click the 'A' in the upper right(next to a smiley face)

    This will show all tags as text. You can also mouse over the tag name to see which behavior uses it.

    Keep in mind, usually naming something in PS/AI will get autotagged with that name, but that's not always the case. e.g., "Left Eyeball" in PS/AI will get tagged "Left Pupil Range".