Groups, Sub Group and Layer Names...The Full List
I note that naming convention is important when creating a character in Ps.
Specific NAMES are used that are recognized by Ch and this enables particular, and appropriate, behaviors to be triggered.
The Blue Man... Welcome> New Puppet from Ps... is helpful for this purpose.. as it gives a basic layer structure, but I'd like to get a full list.
I found the write up, 'Artwork Preparation' useful.
I've searched for a comprehensive list, but don't seem to be able to find one. I'm sure there is one here somewhere?
Can anyone help please?
