Skip to main content
ScooterD76
Legend
August 15, 2018
Answered

Hands in front of face?

  • August 15, 2018
  • 2 replies
  • 4117 views

Is there any way to set up a puppet who's arms and hands can pass over the face?

Naturally, my puppet's arms are attached to the body group, which is underneath his head. Reversing that order would cause all sorts of problems.

Can the arms be attached to the body if they are not part of the same group? Is there something else i'm missing?

    This topic has been closed for replies.
    Correct answer alank99101739

    One approach is not to have an independent head, then you can do anything you like with the layers and get it all right.

    But if you need the head independent, you can do it, but what you have to do is have an independent layer for say the arms and hands which is in front of the face layer. You can then attach those independent arms to the shoulders. Anchoring independent layers does not care the depth order— only that they overlap. However, depending on your artwork, putting the arms in front of the body can be a pain as well. For example, it works well if your arms are flat colors. If you have texture on the arms (e.g. a patterned shirt), its more problematic.

    On another scene I introduced a second puppet for arms and hands and did a close up on the face so you could not see that the arms where actually not a part of the same puppet! (They went out of shot to the sides.) Sometimes its easier to be “creative” about camera placement than fix the puppet. (I know that is not always an option, but worth considering!)

    The hard ones are where you want the arms *sometimes* in front and *sometimes* behind. That can also be done using two sets of arms and triggers (you hide one set of arms or the other). You make both sets of arms Independent. Its a pain however as you have to duplicate any hand positions, draggers etc. So its possible, but more painful.

    Oh, my other favorite trick sometimes is to create two versions of the same puppet with different layers or different indepedence, then flip between the puppets at particular times (just hide one and reveal the other). E.g. does the head have to be independent at the same time as the hands go in front of the face? Can you cheat and have two puppets - one with head independent but hands go behind head, and the other where the head is dependent and the hands go in front of the face?

    For your particular issue I think you need to pick the least painful approach for your artwork, is it for live streaming where some of the tricks won’t work, etc. But hopefully this gives you a few ideas (and hopefully has not made it even more confusing rather than helping!!!)

    2 replies

    katias93604566
    Participant
    November 5, 2019

    After dealing with the same issue for a while, the best approach for me would be duplicating the arms in the character animator itself using the "make artwork shareable" feature. This way you can have two sets of arms and no extra work (since all the artwork, rigs and triggers are only done once for the set of arms you make shareable). I described the process in details here: https://www.animationguides.com/make-arms-front-behind-face-adobe-character-animator/ 

    Known Participant
    June 13, 2024

    I seem to be stuck at thr 'drag shareable arm into Upper folder'. It doesn;t llow me to drag the shareable arm into any other ayer.

     

    Did this feature change?

    TheOriginalGC
    Community Expert
    Community Expert
    June 13, 2024

    Are you dragging it from the project panel? 

    alank99101739
    alank99101739Correct answer
    Legend
    August 15, 2018

    One approach is not to have an independent head, then you can do anything you like with the layers and get it all right.

    But if you need the head independent, you can do it, but what you have to do is have an independent layer for say the arms and hands which is in front of the face layer. You can then attach those independent arms to the shoulders. Anchoring independent layers does not care the depth order— only that they overlap. However, depending on your artwork, putting the arms in front of the body can be a pain as well. For example, it works well if your arms are flat colors. If you have texture on the arms (e.g. a patterned shirt), its more problematic.

    On another scene I introduced a second puppet for arms and hands and did a close up on the face so you could not see that the arms where actually not a part of the same puppet! (They went out of shot to the sides.) Sometimes its easier to be “creative” about camera placement than fix the puppet. (I know that is not always an option, but worth considering!)

    The hard ones are where you want the arms *sometimes* in front and *sometimes* behind. That can also be done using two sets of arms and triggers (you hide one set of arms or the other). You make both sets of arms Independent. Its a pain however as you have to duplicate any hand positions, draggers etc. So its possible, but more painful.

    Oh, my other favorite trick sometimes is to create two versions of the same puppet with different layers or different indepedence, then flip between the puppets at particular times (just hide one and reveal the other). E.g. does the head have to be independent at the same time as the hands go in front of the face? Can you cheat and have two puppets - one with head independent but hands go behind head, and the other where the head is dependent and the hands go in front of the face?

    For your particular issue I think you need to pick the least painful approach for your artwork, is it for live streaming where some of the tricks won’t work, etc. But hopefully this gives you a few ideas (and hopefully has not made it even more confusing rather than helping!!!)

    ScooterD76
    Legend
    August 15, 2018

    I was under the impression the head needed to be independent to work properly... that being said...

    what you've said makes perfect sense. I've been working in animation for a long time ( but new to this method) and have seen many situations where you need camera tricks and jump cuts to achieve certain things. For the most part I plan on just avoiding it, and just use a swap trick or a second puppet for any shots i might happen to need it.

    LOL I kinda wish you could just use these puppet rigs and keyframe them in AE

    Thanks for the help, Ill probably be back

    alank99101739
    Legend
    August 16, 2018

    It is common for the head to be independent, but it’s not mandatory. It depends on the puppet Artwork. I normally make them independent, with one exception where the character had a tallish neck, so it looked okay just curving the neck For head movements. I had to do this as the simplest way to have hair dangling behind the body and part of the head. (If Head was in front of body I could not have hair appear behind body!)