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New Participant
October 15, 2015
Answered

How to import audio into Character Animator?

  • October 15, 2015
  • 4 replies
  • 33898 views

Hi, I am trying to use Character Animator to automate the mouth movement of my stop motion videos.  I figured out how I wanted to set up the mouthes and everything, but I can not seem to import my voice over audio file into the project.  Could you please tell me how to import an audio file into the animator for lip sync?  Is this posible or do you have to record within the app (which is very inconvenient).

Thank you for your time,

Justin nifong

Correct answer KJerryK

You can import the audio just like you import any file (File/Import)

Then drag it into the scene, select the puppet you want, and go to Object/compute Lip Sync from Scene Audio

4 replies

New Participant
May 27, 2023

An update for those having this issue in 2023:

I had the issue of an error message occuring whenever I tried importing audio files, regardless of file type. Whether I dragged and dropped or I selected File->Import, I received the same error. I changed the file types through my computer (I use a Mac), but the error persisted. Updating the software did not help with this issue.

 

The solution: Open your audio file in Adobe Audition. Then, export, save it as a compatible file type (I chose .wav) and choose a save location. Even when my file started out in .wav format, simply exporting it through Audition (still as a .wav file) did the trick. I'm unsure why this works, or why Character Animator throws errors at me for acceptable file types, but after searching the internet forums for answers that never worked, this is the only solution I've discovered.

 

If you don't have Adobe Audition, I would recommend any other software that exports to audio files and see if this works. If you have a Mac, iMovie should come preloaded, and you can save your file as audio only from there. I'm not sure what windows has, but hopefully there is a free option as well. I don't know that this will work (like I said, I still don't know why Character Animator didn't accept the files in the first place), but it seems like the same process I used on Audition, just through different applications.

 

Hope this helps anyone like me who spent half a day trying to find a solution to this problem! (My Character Animator is version 23.1)

elip20806948
Inspiring
July 24, 2016

Timeline > Compute Lip Sync From Scene Audio

Preview 4

davidl7576562
New Participant
January 15, 2016

hi guys

sorry I still can't get this to work for me.

Am i dragging and dropping the file into the character animator workspace ? or into the after effects workspace ?

what part of the workspace should it want to drop ? It is a small WAV file that I want to use to lip sync in character animator.

sorry if i have missed something obvious i am new to this.

Thanks

Jeff Almasol
Adobe Employee
Adobe Employee
January 15, 2016

Import the file first into the Project panel (via File > Import), then drag the imported audio file from the Project panel into either the Scene or Timeline panel.

davidl7576562
New Participant
January 15, 2016

wow Jeff that was quick ! thanks

just to be clear I am doing this in After effects or Ca ?

I thought all the lip-sync was done in Ca.

Thanks again.

KJerryK
KJerryKCorrect answer
Legend
October 15, 2015

You can import the audio just like you import any file (File/Import)

Then drag it into the scene, select the puppet you want, and go to Object/compute Lip Sync from Scene Audio

New Participant
May 9, 2017

where can i find the object thingy? can you reply with a screenshot

KJerryK
Legend
May 9, 2017

That was many versions ago, and some things may have changed. So here is how to do it today.

1. Import the audio file into the project panel

2. Drag the audio to the scene where the puppet is located

3. Select the puppet in the scene

4. Make sure lip sync is activated (red dot shows)

5. Click on Timeline/Compute lip sync from scene audio

Let us know if that works for you