How to import images to a puppet?
Ok. I decided to try out Character Animator once more after not touching it for a couple of years because of how perplex it is.
So... uhm... I made some images with elements that I think I'll need for a super-simplistic puppet.
I'm going for a very minimalist style. Just a body, face, eyebrows and mouth. I actually don't want face and body to move. Only the eyebrows would be tracked and the mouth would be standard open and close loop. And glasses are opaqe so no eyes will be seen.
So I have the images:
- Body
- Head
- Left eyebrow
- Right eyebrow
- Glasses
- Mouth in three shapes (closed, slightly open, opened full).
I made them in Krita (I'm just used to drawing there nowadays) and I exported them as separate png's. And... now what?
No matter what I do it seems CA treats all imported images as their own puppets? The guides I find are all talking about doing it all as layers in a photoshop file... do I need to import the images to layers there? Feels like I'm stumbling at the starting line here. I try clicking stuff but nothing seems to make sense. There is a plus by the Puppet1, but it only has tools to tag stuff I can't add to the puppet?! All I want is to import images as elements into the empty puppet.
Is that too much to ask? If so, why?
