Skip to main content
DanLF3000
Known Participant
November 19, 2021
Question

How to make pupil movements more precise

  • November 19, 2021
  • 1 reply
  • 493 views

I have my character fully done. The only problem now, is that when i look right the eyes go up and not right. It may be because of the eye shape, please help.

This topic has been closed for replies.

1 reply

alank99101739
Legend
November 19, 2021

https://www.google.com/amp/s/extra-ordinary.tv/2018/04/21/debugging-character-animator-eyess/amp/

You may need to add a pupil range layer and use clipping. The above post describes what I normally do.

DanLF3000
DanLF3000Author
Known Participant
November 20, 2021

Pupil range and clipping didnt fix the issue. I wonder if using head turns will fix it. The character always looks up when i look at my second monitor (which is a bit higher then the normal monitor) and i want him to look right instead.

DanLF3000
DanLF3000Author
Known Participant
November 22, 2021

Did you use a transform to rotate anything?

 

otherwise can you share some screenshots of the rigging hierarchy. Also select the eye (showing yellow outline and blue box) then pupil and share screenshots of them, and the pupil tangle layer. 

or export puppet from the menu and share a link to that via google drive, Dropbox etc


here it is