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Known Participant
September 9, 2024
Answered

How to save animations within Character Animator??

  • September 9, 2024
  • 1 reply
  • 2085 views

[newbie alert]  I'm just learning about "Triggers"  and I was wondering if it is possible to animate a body part (Arms) and do all the animation within Character Animator using the 'Draggable' tag on a body part. 

 

The tutorials I've been watching have the animations made outside of Character Animator [in Photosop] and brought in as a sequence and then turned into Trigger Animations.

 

But could I drag the arms around (using the Draggable Tag) and capture that motion / pose? And make it into a sequence that can then be converted to a Trigger Animation??? Ideally, I'd like to create more poses/animations within the App, if possible.

PS. I know that you can capture animation derived from the MoCap tool- but its still unclear how to capture animations made on the timeline.

This topic has been closed for replies.
Correct answer k_oshiro

Hi @k_oshiro ,

On a similar note- is it possible to have multiple body angles in the rig? The same way there is a numerous Heads [Frontal, Right, 3/4, etc]- but numerous bodies [Frontal, Right Profile, etc]. See image below to help clarify, if needed.


Hello.
It is possible to move the body as well as the head.
Add a “head turner body turner” behavior to the body in each direction.
Change “Head Turner” to “Body Turner” in the Puppet Track behavior.
ThankYou.

 

1 reply

TheOriginalGC
Community Expert
Community Expert
September 10, 2024

It sounds like what you want to do is use a replay. This is often used to set up a sequence of motions attached to a trigger to have a character do things like point and wave. Please take a look at this video and see if what's happening there is what you want to do. Replays (Adobe Character Animator Tutorial) (youtube.com)

Known Participant
September 11, 2024

Thanks so much for the tip and link to the Replay videos. That is super helpful and should be a great solution to what I need. THANK YOU @TheOriginalGC !!!

Follow up Question: I'd like to trigger specific angles of the Character at specific points in the animation. i.e FRONT/3/4, Profile etc. If I miss hitting these points while recording via webcam, what is the best way to switch to a specified view at a specified time? Ex Switch to Left Profile at the 2:32 time??

I hope that makes sense 😉

Known Participant
September 23, 2024

I'm glad you found a solution.

The head turner and trigger movements are independent of each other.
When I am moving my face with the webcam.
Head Turner behavior is enabled,
trigger, your head will change direction instantly.
Try it with a unicorn puppet.

Your observations about the latch function are also correct.

Thanks.


Hi @k_oshiro ,

On a similar note- is it possible to have multiple body angles in the rig? The same way there is a numerous Heads [Frontal, Right, 3/4, etc]- but numerous bodies [Frontal, Right Profile, etc]. See image below to help clarify, if needed.