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Known Participant
September 26, 2024
Question

How to set up multiple body rigs for Motion Library?

  • September 26, 2024
  • 3 replies
  • 1494 views

Hey Gang!

 

   I just watched the @OkaySamurai tutorial on Motion Library [see here] and it was very helpful! I followed every step and it worked on my rig.

 

My problem occurs when I have multiple body angles [1. Front Body 2. Left Profile Body and 3. Right Profile Body]. Motion only applies to one rig [Front Rig] and not the other rigs [2. Left Profile or 3. Right Profile].

 

Below you'll see a snapshot of 1. Rigging Structure + 2. Properties Panel.

 

Please Note:

Each body [1. Front 2. Left and 3. Right] has a fully set up rig within them. The rigs follow the Okay Samurai Tutorial.

The problem though is that only the Front Body works. I cannot assign motions from the Motion Library to the other rigs.

i try to turn off [Make Invisible]  the front rig and turn on [Make Visible] either of the other two rigs. 

 

  • What can I do differently to make the other two rigs [1. Left Profile and 2. Right Profile] work with motions from the Motion Library??

3 replies

batson3000
Participating Frequently
February 6, 2025

I'm having the same issue. With a puppet rigged up with 3 views for a walk cycle, the motion library does not work. The left and right arrows for walking work great, but as soon as I put an ML preset in, it breaks and looks awful or doesn't work.

Gamecreature
Inspiring
February 9, 2025

I do not believe the walk and Motion Library behaviors are not meant to work together. The Motion libray is more recent and (I assume) meant to replace the walk bahavior. Are you using a pre-made puppet that had already had the walk behavior?

batson3000
Participating Frequently
February 11, 2025

Oooooh! Yep, I removed the walk behavior, and the motion library works much better. I guess I just like having the walk behavior on to be able to initiate manually with the left/right arrows. But now I know I can work around it. Thank you!

k_oshiro
Community Expert
Community Expert
September 27, 2024

Hello..

ovement icon turned on?

Known Participant
September 27, 2024

Thank you for that demo, @k_oshiro . It is greatly appreciated!

What I meant was- how can I apply a Profile walk onto the Right Profile Rig?
It looks like Character Animator will apply the animation to the Rig that is at the top of the hierarchy only. So the solution is to move that Profile Rig to the top. See below:

Tags: I see when you have multiple heads in one folder, CH allows you to tag them [Front, 3/4, Profile, etc] so that shows CH  which head to use.  But is there a way to tag multiple bodies like this too? I haven't seen that there is a similar way to "tag" the different bodies- but you might know.  

Workaround / Hack: In the meantime, I'll just continue to move the preferred Rig to the top of the hierarchy as needed. 

 

Thanks again @k_oshiro . You're awesome!!

k_oshiro
Community Expert
Community Expert
September 28, 2024

I am sorry I did not live up to your hopes.
I did not seem to understand your question correctly as English is not my first language.

Do you mean that you want to change the orientation of your body arbitrarily?
You can trigger each angle by using a swap set.
Thanks.

Known Participant
September 26, 2024

Just to help further clarify, here is where the Motions are applying- as well as not applying.

How can I make it so I can apply motions to any of the three  rigs?