is there a way to not affect arms when adding a walk behavior?
I have a character that is mainly a big head with a very tiny hands on both sides and small legs. when I add the walk cycle the hands stretch to the middle of the head! is there a way to exclude the hands from the walking behavior? kindly note that I want the character to walk and move his legs left and right while the head is in a frontal mode and that because the hands are on top of the head, the hands' layers are in the head group, not the body.
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