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nekatorreiro
Participating Frequently
March 11, 2022
Answered

Issue with hands when dragging arms

  • March 11, 2022
  • 1 reply
  • 1459 views

Quick question regarding dragging arms and hands...

 

With my new character design (with higher level of details, mainly for the hands), every time I drag the arms, the hands take a while to slide and the result is weird.

 

Do you have any tips on how to avoid this?

This topic has been closed for replies.
Correct answer oksamurai

There's probably something simple that I'm missing. Maybe one of the pros like @oksamurai could help us out.


From your preview it looks like there's a lot of stuff being held in the arm as triggers. I think what's happening is the "weight" of that stuff is lagging behind, causing the hand to bend on itself and feel sluggish. You might be able to fix this by either a) making the inner contents independent, or b) adding a long stick on the arm group that extends from the forearm into the props area to keep everything straight.

 

If it persists, please File > Export > Puppet, and upload/share your .puppet file (via Google Drive, Dropbox, Creative Cloud, etc.) here or via DM so we can take a closer look.

1 reply

nekatorreiro
Participating Frequently
March 11, 2022

Here's an example

 

TheOriginalGC
Brainiac
March 11, 2022

I would suggest checking your rigging. The rigging should be in the root of the arm. The stick for the arm should extend almost to the palm, where the handle for the wrist and dragger will be.

TheOriginalGC
Brainiac
March 17, 2022

Hey,

the current layer hierarchy is:

+LEFT ARM

-- ARM

-- HAND

-- HAND 2 etc..

 

Even with all hand sublayers in the "ARM" sublayer it still doesn't work 😞

Plus, the movement is pretty natural, maybe there is a parameter to speed it up, idk?!


There's probably something simple that I'm missing. Maybe one of the pros like @oksamurai could help us out.