Skip to main content
Amanda_Armstrong
Participating Frequently
May 8, 2017
Answered

Lip Sync From Scene Audio Not Working

  • May 8, 2017
  • 1 reply
  • 6063 views

Hello!

I can't get lip sync from scene audio to work on one of my puppets. The track works fine for other puppets, and I've tried multiple tracks, but I get nothing. No visemes at all. My puppet is extremely complicated, so perhaps that's the problem? I have 28 dangles on each of my 7 head turns. Lip sync seems to be working with microphone input, though there is quite a bit of lag. Am I just asking too much?

I'm happy to upload my puppet if need-be.

This topic has been closed for replies.
Correct answer Dan Ramirez

OK. Found the problem and we've already fixed this bug in our internal builds. There are 196 instances of the dangle behavior on this puppet because each piece of fur(28) on each view(7) is an independent layer with a dangle behavior applied. While a bit inefficient, this shouldn't be a problem, but we had a bug where the lip sync compute process was being impacted by the complexity of the puppet. We've since fixed that bug. We did find a workaround that also worked, turn off your microphone and camera before doing "Compute Lip Sync from Scene Audio".

Dan R.

CH QA

1 reply

Community Manager
May 9, 2017

Hard to tell without seeing the puppet, but the complexity of the puppet shouldn't matter. Make sure the right puppet track is selected and make sure that the lip sync behavior is record armed in the properties panel(red button). If that doesn't work, if you post the file, we can debug it ASAP.

-Dan R.

Community Manager
May 9, 2017

Awesome puppet!

I can also reproduce your problem which is surprising to me. I'll get back to you ASAP. Thanks!

Dan RamirezCommunity ManagerCorrect answer
Community Manager
May 9, 2017

OK. Found the problem and we've already fixed this bug in our internal builds. There are 196 instances of the dangle behavior on this puppet because each piece of fur(28) on each view(7) is an independent layer with a dangle behavior applied. While a bit inefficient, this shouldn't be a problem, but we had a bug where the lip sync compute process was being impacted by the complexity of the puppet. We've since fixed that bug. We did find a workaround that also worked, turn off your microphone and camera before doing "Compute Lip Sync from Scene Audio".

Dan R.

CH QA