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Participant
December 13, 2020
Answered

Problem with walk behavior where top of the head is fixed

  • December 13, 2020
  • 1 reply
  • 517 views

I am encountering an issue with the walk behavior where the top of the head seems to be fixed at a given height. This distorts the head, and is even worse when the mode is set to run.

I have deactivated the face behavior, and removed the handle fixer behavior. What could I have done wrong?

This topic has been closed for replies.
Correct answer k_oshiro

Hello.

I used translation software to convert Japanese to English.

Perhaps

1 ) You have not moved the origin of the head to the neck area.

2 ) You have not added the neck tag to the same handle as the head.

 

Please check the sample video and sample puppet.

https://youtu.be/IkwDXgRogkQ

https://www.dropbox.com/s/qpjv64gnm13u4i8/walk_sample.puppet?dl=0

If this helps you I am happy.

Thank you.

1 reply

k_oshiro
Community Expert
k_oshiroCommunity ExpertCorrect answer
Community Expert
December 14, 2020

Hello.

I used translation software to convert Japanese to English.

Perhaps

1 ) You have not moved the origin of the head to the neck area.

2 ) You have not added the neck tag to the same handle as the head.

 

Please check the sample video and sample puppet.

https://youtu.be/IkwDXgRogkQ

https://www.dropbox.com/s/qpjv64gnm13u4i8/walk_sample.puppet?dl=0

If this helps you I am happy.

Thank you.

k_oshiro(AdobeCommunityExpert)
Participant
December 14, 2020

Fantastic answer. Indeed, I had multiple zones in the body tagged as neck, was missing the neck handle in the head origin, and the head origin wasn't well positioned. It's now working perfectly. Thanks a lot for your time.