I am encountering an issue with the walk behavior where the top of the head seems to be fixed at a given height. This distorts the head, and is even worse when the mode is set to run.
I have deactivated the face behavior, and removed the handle fixer behavior. What could I have done wrong?
Copy link to clipboard
I used translation software to convert Japanese to English.
1 ) You have not moved the origin of the head to the neck area.
2 ) You have not added the neck tag to the same handle as the head.
Please check the sample video and sample puppet.
If this helps you I am happy.
Fantastic answer. Indeed, I had multiple zones in the body tagged as neck, was missing the neck handle in the head origin, and the head origin wasn't well positioned. It's now working perfectly. Thanks a lot for your time.