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Known Participant
September 1, 2021
Question

Rig going invisible when selecting either arm

  • September 1, 2021
  • 1 reply
  • 8696 views

I am using Character Animator (and the Beta) for the first time, I have made the rig in illustrator, all the layers were working great, made triggers and swap sets. I needed to add different variations of the arms and hands, different positions, hand movements etc so I would be able to make the triggers and then record some scenes. I did everything the same way with the arms before in illustrator with the arms and hands, but when I pulled the rig up to start making the new sets with the different movementst/expressions I noticed anytime I clicked on the original arm my whole rig goes invisible and I cant have both original arms visible at the same time. I have tried moving layers around, adding the + to the other arms and made them their own layers, combining the layers, but I have not been able to figure what I am doing wrong or if its a combination of things. I have also noticed that some hands have a warped mesh on them with points for other hands. I don't know where I messed up or if its the ap glitching on me (which it has done) I have been working on this for hours. Also a note that all I have is a head for my character, and under the head I have mouth, arms, hands, eyes, and eyebrows. THANK YOU!!!

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1 reply

Known Participant
September 1, 2021

I started to move the new layers i made one by one to a new page, the rig started to work fine again, but then on my third swap set it started to wig out on me again, and my arms are no longer connected together

Known Participant
September 1, 2021

Yet another update, I am at a loss, I have switched names, reset everything, Im to teh point where I am going to start from scratch because I cant figure out what happened or why. Here are some screen shots of what is happening in Ch and what jist of my layers in Ai

TheOriginalGC
Community Expert
September 2, 2021

Character Animator will track the eyebrows on your face, going up and down as your own eyebrows do. You do not need to create a swap set for your eyebrows unless it's important to the animation. You can just raise your own eyebrows for a simple surprised or pleasant look and lower them for a serious or angry look. If you choose to create a swap set, you will need to put all of the eyebrow positions in a single layer, just as with the arms in my example above. I will create an example file to show you what I mean.


Here is the link to the file. I made some other corrections such as change the name of "Pupil Range" to "Eyeball" and added the cycle animation behavior to the blink.

 

https://drive.google.com/file/d/1QZJnzQljhidauptwgUUFu7UZoH_oNU9A/view?usp=sharing