• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Scene Camera (tut of dec '16) Question

Community Beginner ,
Jul 21, 2017 Jul 21, 2017

Copy link to clipboard

Copied

Hi,

in the Dec '16 tutorial there was a neat way to use a scene camera with the help of keyboard triggers.
Tried it and it an in principle works great for switching between dialogue cam angles (quick example below). Now the example in the tutorial is a red monster live stream. I see how that can work for simple things but what about more complicated scenes. Where would I activate, trigger and record different puppets as in my case?
Am I missing something or am I simply pointing to the current limitation of the scene camera workflow (which really is "just" a hack for allowing single puppet live shows within these limitations).

If the solution of the dec 16 tutorial should not work for me, is there a date yet for a release containing a proper scene cam feature (I remember reading that this was on the table, right?)?

Is my only option currently compositing the scenes in AE? (a bit more painful when you work on fifteen 30 min episodes)

scene.jpg

Views

186

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Adobe Employee , Jul 24, 2017 Jul 24, 2017

Hey Johannes, this is looking good as usual!

Yeah, that trick is a hack and AE is probably your best bet if you want to do cameras for real. Cameras are something we will definitely include in CH at some point, but for now nothing has been publicly announced. I'd go AE for now.

Votes

Translate

Translate
Adobe Employee ,
Jul 24, 2017 Jul 24, 2017

Copy link to clipboard

Copied

Hey Johannes, this is looking good as usual!

Yeah, that trick is a hack and AE is probably your best bet if you want to do cameras for real. Cameras are something we will definitely include in CH at some point, but for now nothing has been publicly announced. I'd go AE for now.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Jul 24, 2017 Jul 24, 2017

Copy link to clipboard

Copied

LATEST

Thanks. Yes, I went the AE route and set up a 5 camera comp there to get all the desired shots. Unfortunately I cannot use Premiere, which on my PC is still CS6 (like the rest of the Suite). I imagine it might perform better than AE in terms of speed (real time viewing) by faking the cameras. But for now I only bought AE CC - the only reason being to play with CH (not to sound cheap or anything 😉 ).

I'm looking forward to the Camera feature when it arrives. Despite a new PC build, AE slows down considerably when I throw a bunch of 4K dynamic links at it together with the rest. But I will make it work.

Thanks again,

Johannes

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines