Single character source file that can be shared by both CH and AE
Hi – This is a technical character design/layout question.
What are the best practices for setting up layered artwork files when you want to use the same file for both After Effects (AE) and Character Animator (CH). Specifically the layer structure for .PSD and/or group structure for AI. I want to streamline workflow between the AE & CH and this seems like the best place to start. Having a single artwork source file is the most practical approach, especially when it comes to making changes to the art. Having to maintain two or more files for the same character becomes burdensome.
The CH Directory structure is stacked and the naming conventions facilitate autorig setup. However, the same structure does seem to work in AE as the sub layers don’t appear, so they cannot be manipulated on the timeline.
Character Animator File Structure for Animated Character:
+Charname
- Head
- Left Eye
- Right Eye
- +Nose
- Mouth
- Ah
- D
- E
- Etc.
- Body
- Left Leg
- Left calf
- Left thigh
- Etc.
- R_Leg
- Left Leg
Adobe After Effects File Structure for Animated Character:
Head
Left_Eye
Right_Eye
Nose
Ah
D
E
R_calf
R_thigh
Note that for AE everything is at the top level of the design file – no sub layers.
Question:
Since the layered structure that works well in CH becomes a "brick" in AE - (unless I am missing something) then my assumption is that I should use the art file that works for AE rigging and bring that file into CH. Problem is - the autorig doesn't work as it's missing some key components like Body and Mouth, etc.
So - is there a work around for this? Like setting up Nulls for the missing top level layers? (ie. Body, Mouth, etc.)
Note: I do not want to bring rendered PNGs into After effects because I prefer keyframing. I am interested in Visemes generation in CH (dynamic link) as well as future integration between the two programs.
Thank you!
Glennis McClellan
