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Known Participant
April 29, 2017
Question

Starting a new puppet

  • April 29, 2017
  • 1 reply
  • 2813 views

Since this is my first puppet, I want to use a template puppet.  It opens in adobe character. How can I toggle it back in forth to open in photoshop to make the artwork

my own character?  Is that how it works?

Thanks for any help.

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1 reply

KJerryK
Legend
April 29, 2017

Did you open a template puppet from the start menu? If so, select it in the project panel and then go to Edit/Edit Original. This will open the puppet in either Photoshop or Illustrator. Then you can do any editing you want. It usually is preferable to first save to a new file, so the original template is still available.

You can also download template files from Character Animator resources online, such as from here

https://forums.adobe.com/docs/DOC-6029?et=watches.email.document_comment#comment-137212

Known Participant
April 29, 2017

Thanks . I got a puppet downloaded into photoshop.  Do you know a good video to watch someone change a template puppet to their own. 

I tried to change the color of the head but it would only recolor which did not look good.  

Thanks again.

KJerryK
Legend
April 30, 2017

Thanks Kjerry,

I got the colors changed and my character looked great then I brought him into Ch and he looked fine until the scene. He was a mangled mess. So I'm going to start over.

When I changed colors, I added shadows and textures. That was on its own layers but I notice the examples do not have these layers. What do you do with the shadows and texture layers?

Thanks for all the tips.


The Wilk puppet in Illustrator has a separate layer, called <Path>, for the shadow. As I said, I don't use Ai so can't speak to that. As for Ramirez in Photoshop, it looks like the shadows and textures are in the artwork for each body part. Probably done on separate layers and then merged into one layer for the head, the arms, etc.