Swap Sets/Cycle Layers Issue
Hi,
So I'm having trouble with getting a cycle layer animation to work with swap sets. The cycle layer is a series of five frames for a "High Five" animation. What I would like to happen is this: when I pressed "1" the animation will play with his default arm disappearing, and then when I release "1" his default arm placement is back.
They way this character is set up is that his default arm is within one group while his cycle animation is within another. So far, when I press "1" the cycle plays fine, but the default arm can be seen. How do I stop this from happening? Both groups are within the trigger panel as swap sets. I'm p[probably just misunderstanding something or missing something entirely. Any help would be appreciated!
