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b.diskin
Inspiring
May 27, 2022
Question

Talking Character in (True) Profile View

  • May 27, 2022
  • 1 reply
  • 1071 views

Hello! How do I design a character to talk in a full profile view and be able to see the background behind him? Front and 3/4 view mouths typically are filled because of the inside of the mouth. I'd like to have a character talk in full profile view without out his mouth filled or the fill of the head seen. (See attached images. I'm shooting for the bottom image.) based on my limited skill with CA, I'm guessing it's not possible without creating a head for each phoneme (mouth shape). Does anyone know if this possible? Any suggestions?

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1 reply

alank99101739
Legend
May 27, 2022

I would suggest creating the base face with a big hole in the face artwork in the area where the mouth goes. The mouth viseme artwork would include the skin around the closed mouth (not just the lips), to make sure it covers the hole in the face.

 

In this case I would probably not make the mouth independent. You want the artwork warping with the rest of the head so it lines up properly.

 

I think it should work...

b.diskin
b.diskinAuthor
Inspiring
May 27, 2022

Are you saying make up a separate head for each viseme?

alank99101739
Legend
May 27, 2022

I meant the face more like this:

Each mouth position then has to cover as much of the gap as appropriate.

 

(Note, the hole can probably be smaller - just needs to be big enough to cater for the largest open mouth position you have.)