Skip to main content
New Participant
January 5, 2017
Answered

More than two eyes in one puppet

  • January 5, 2017
  • 1 reply
  • 1313 views

Hi,

I need more than two eyes. To be exact, I need four eyes in one puppet. Two left and two right eyes. Both left eyes, as well as both right eyes should behave exactly the same. That means if I blink with my left eye, both left eyes of the puppet should blink.

I thought this would be easy to set up, but it isn’t. If I call the second left Eye “Left Eye”, it is declared as a left eye in the tags-panel, but it has not the webcam triggered behaviour. Instead its name gets a “2” added (“Left Eye 2”) and it gets a handle and a grayed out Text behind it’s name “| +Left Eye 2”.

What am I doing wrong? Is there a way to manually bind the second left eye to the left eye-camera tracking?

Please don’t suggest putting them together in a single group called “+Left Eye”. This won’t work in my case.

Thank you!

Cheers,

Markus

This topic has been closed for replies.
Correct answer oksamurai

Check out the puppet Shmarflop in this pack, he has 3 eyes: http://adobe.ly/297v7Wg

If I remember correctly, you can only have one eye per view, so I tricked it by making it think the 3rd eye and 3rd eyebrow were part of a quarter view (just tagged them right quarter, as you can see in the puppet file). Agreed, this should be easier - I think they might have done it the way it is because people we accidentally tagging a bunch of things as eyes and messing up performance.

1 reply

oksamurai
Community Manager
oksamuraiCommunity ManagerCorrect answer
Community Manager
January 6, 2017

Check out the puppet Shmarflop in this pack, he has 3 eyes: http://adobe.ly/297v7Wg

If I remember correctly, you can only have one eye per view, so I tricked it by making it think the 3rd eye and 3rd eyebrow were part of a quarter view (just tagged them right quarter, as you can see in the puppet file). Agreed, this should be easier - I think they might have done it the way it is because people we accidentally tagging a bunch of things as eyes and messing up performance.

New Participant
January 6, 2017

Thank you! This works.

For future reference: I also had to assign the Eyebrows (all) to a quarter view. Otherwise they wouldn’t have worked anymore. And all this seemed to have triggered a bug or something that made the pupils not work anymore. After half an hour trying a lot of stuff I discovered that restarting CA was the solution ;-)

It’s obviously a beta, but already shows great potential as a new tool in Adobes portfolio. Thank you for working so close with your users on this.