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28

After Effects: A Legacy Tool in a Modern World

Explorer ,
Jun 17, 2025 Jun 17, 2025

It’s 2025. I open After Effects and… it feels like I’m still working in 2013.

While Blender, Unreal Engine, Houdini, and even newer tools like Cavalry are evolving with bold updates, After Effects has barely moved. Every time a new version drops, it’s disappointing to see tiny improvements disguised as “major features.” It’s as if Adobe is keeping the program on life support without actually developing it.

Let’s call it out:

  •  Graph Editor – still outdated, clunky, and untouched for over a decade. No real-time preview, no modular behavior, no intelligent UI.
  •  No modern easing tools – no built-in bounce, elastic, inertia, or overshoot. You still need to rely on Expression tricks or 3rd-party scripts for basic animation finesse.
  •  No native effectors or procedural animation tools – while tools like Cavalry, Cinema 4D, and Notch offer real-time procedural workflows and effectors, After Effects is stuck in manual keyframes and precomp hell.
  •  Still no native IK (inverse kinematics) – even simple character rigs require a stack of third-party scripts or plugins. Why isn’t something like Duik, Rubberhose, or Limber native by now?
  •  No advanced duplicator – there's no built-in cloner or radial repeater like in Cavalry, Motion, or Mograph. We need a better system for duplicating layers with control over scale, delay, and animation.
  •  No node-based workflow – at least give us the option! Every other modern motion software has some form of visual scripting or node logic.
  •  3D? A joke. The “3D” system in AE is laughably outdated. No lighting realism, no proper camera controls, no real viewport. Blender, Unreal, and even free tools are miles ahead.
  •  Scripts and plugins are doing Adobe's job – tools like Flow, EaseCopy, Motion Tools, Joysticks 'n Sliders, Duik, etc. are incredible—but many of these should be native. We're duct-taping creativity.

  Comparing with the rest of the industry:

Cavalry offers real-time procedural animation with effectors, duplicators, behaviors, and constraints.

Blender has had constant innovation: Geometry Nodes, real-time rendering, asset browser, grease pencil updates, and a thriving dev community.

Unreal Engine drops massive features like Nanite, Lumen, MetaHuman, and more—for free.

Houdini is evolving faster than entire Adobe departments, and that’s saying something.

Here’s what we actually want:

  • A modern graph editor with user-defined easing presets, preview curves, and velocity visualization
  • Built-in bounce, overshoot, and motion behaviors — no more relying on expressions
  • Effectors and procedural animation systems, à la Cavalry
  • Real 3D integration or native support for importing scenes from Blender/Unreal
  • A decent cloner/duplicator with delay, randomness, and animation controls
  • Native IK systems and rigging tools for characters and UI elements
  • Node-based system as an optional workflow
  • Timeline folders or grouping
  • Built-in SVG support and better shape layer tools
  • GPU acceleration that actually matters in real workflows

We’re not asking for gimmicks. We’re asking for Adobe to start treating After Effects like it’s part of the future—not a legacy app with patches.

  • If you’re a motion designer, VFX artist, or animator feeling the same, raise your voice. We love After Effects for what it was. But now it needs to evolve—or get left behind.
Idea No status
TOPICS
Compositing and VFX , Expressions , Import and export , Performance , Scripting , SDK , UI and UX , Workflow
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14 Comments
Explorer ,
Jun 18, 2025 Jun 18, 2025

well put, thanks!

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Engaged ,
Oct 25, 2025 Oct 25, 2025

This is so accurate! Using After Effects feels like using stone tools

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Engaged ,
Oct 25, 2025 Oct 25, 2025

If they weren't so committed to rushing out a busted version every year, maybe they could take some time to make something GOOD

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Community Beginner ,
Oct 25, 2025 Oct 25, 2025

All true 

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Explorer ,
Oct 30, 2025 Oct 30, 2025

Why doesn't this have 1,000,000 votes for yes.  Adobe sorry for the harshness but get with the times.

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Participant ,
Nov 05, 2025 Nov 05, 2025

In some aspects, it still feels like the initial 1993 release...

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Participant ,
Nov 05, 2025 Nov 05, 2025

Because the current focus is "Baby 3D".
3D, 3D, 3D, always this damn 3D.

I don't know a single person interested in ditching Blender, Cinema 4D or Maya to embrace this 1995 level of 3D implementation.

But hey...let's keep allowing the core tools to rot.
The whole "Pen", "Shape Layer" and "Motion Paths" systems are in desperate need of modernization.
But hey...I'll cheer myself up by spinning a few headphones 3D models in an array....

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Contributor ,
Nov 05, 2025 Nov 05, 2025

My guy i still want EXR import to not be an "effect". Or perhaps 3D tracking. Maybe actual GPU support.

 

Hybrid nodes would be easy as far as ui and design is concerned. The layers are basically just cascaded mix nodes already. It would be trivial to make a system that just added new layers as mix nodes on top of the output.

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Participant ,
Nov 14, 2025 Nov 14, 2025

agree!
and all of that is true!

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Community Beginner ,
Nov 16, 2025 Nov 16, 2025

Honestly I have no idea why they bother when their attempt at 3D is so bad. There's not even a way to navigate around in 3D space. Then you have all the little quirks like when you toggle 3D on a layer it can shoot off somewhere randomly - and their response is always just "well that's how it is"

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Community Beginner ,
Nov 21, 2025 Nov 21, 2025

Amen, brother. But We got tip of the day instead.  at least now we know how to "go into layer menu create Null". Thanks dev team.  

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Community Beginner ,
Nov 22, 2025 Nov 22, 2025

😂😭

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Community Beginner ,
Nov 22, 2025 Nov 22, 2025

This forum is jam packed with people that will, for some bizarre reason, defend Adobe no matter what. Starting to wonder if it's bots and/or Adobe employees 

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Contributor ,
Nov 23, 2025 Nov 23, 2025
LATEST

I find for some reason most people who defend this software somehow blame themselves for it not working well. "Ah you need 256 gigs of ram or a minute of video will lag", "well of course if you have 300 polygons on the acreen, or ten transparent things it's not gonna render at full speed", etc, as if other software doesn't do these things on the fly on 4gb of ram. At least it works without a GPU though. If it were performant that would actually align it with blender a bit.

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