Since said update, LR goes into "not responding" mode with CPU usage "very high" and does not come back. Killing the LR task and restarting does not help.
System: Ryzen 9 5900X, 64 GB, GeForce RTX 3060 with latest Studio Driver
The team is requesting a few logs from those of you on this thread. The logs are found at %appdata%/Adobe/CameraRaw/Logs%appdata%/Adobe/CameraRaw/Logs.
Updated the driver, but I still have the problem. Worse now, really, as it crashes in more circumstances. I've tried turning the GPU off, but that doesn't help. Do you have any other suggestions?
since the last LRC update I can't use masks anymore.
When I try to add a mask in an unedited image, Lightroom freezes right away. It doesn't matter what kind of mask I want to use. If I open an existing project that contains masks I can work with it as long as I don't try to look at the masks I used.
Lightroom just freezes and doesn't respond even after 10 minutes. It looks like a process core is busy. Furthermore, 2 processes called Bezel are still open and not responding. (Memory usage about 1GB - 1.5GB is constantly changing).
All other functions seem to be working. I never had this problem before.
System: AMD Ryzen 7 5800X 8-Core Processor 3.80 GHz 32.0 GB Edition Windows 10 Pro Version 22H2 Installed on 14.09.2023 Operating system build 19045.3570
i have the same problem since the update LR 13. I can create a mask than i want to change something f.e the curve or the new funktoin with the colour ... but then LR freeze and i have to restart...
Every thing ist updatet, i have also windows 10 with Version 22H2.
I deinstalled it and re-install it again - same issue....
That makes working with LR and than with mask not possible....
Now I'm unable to work with lightroom because when I switch to develop module the software crash. Here the screenshot
I've try to:
- update GPU driver (RTX3060 12GB)
- Disable GPU from preference.
After restert Lightroom Classic I can develop the selected image but if I switch to other iamge the problem come back. I've alredy sent some bug report via Lrc.
Do you have install the latrest Studio version of the graphic driver? If not, please try to downloaf the latest Studio version and check.
Please provide a copy of your 'System Info'. This can be get from the LrC Help > System Info menu item. There's a copy button in the System Info dialog. Press this button and paste the info into your next forum post.
Ich habe durch Zufall erfahren: Lösung ist: das rechte Seitenpanel wieder zu vergrößern, dann stürzt das Programm nicht mehr ab - düfte ein Skalierungsproblem sein
After realizing it only happened with ONE Image (b/w) - which was the "active" image on LR startup for this catalog. I removed the image from catalog, re-imported it and ... error gone! ... ???
After updating to LRc 13, it crashes as soon as I enter Develop Module. Created a new catalog, same problem. Deactivated GPU acceleration, problem remains, deactivated all plugins, problem remains.
Windows Event Log: (it is in German, i hope you understand the important things)
Name der fehlerhaften Anwendung: dynamiclinkmanager.exe, Version: 23.0.0.0, Zeitstempel: 0x64b8e5b2 Name des fehlerhaften Moduls: NahimicOSD.dll, Version: 2.1.10.59928, Zeitstempel: 0x5d68ebc5 Ausnahmecode: 0xc0000005 Fehleroffset: 0x000000000000e180 ID des fehlerhaften Prozesses: 0x5b34 Startzeit der fehlerhaften Anwendung: 0x01d9fd0d73eb040d Pfad der fehlerhaften Anwendung: G:\Programme\adobe\Adobe Lightroom Classic\Helpers\DynamicLinkMediaServer\dynamiclinkmanager.exe Pfad des fehlerhaften Moduls: C:\ProgramData\A-Volute\A-Volute.Nahimic\Modules\Scheduled\x64\NahimicOSD.dll Berichtskennung: 84b9e204-dc0d-4d2e-8b62-9c9dc89a878c Vollständiger Name des fehlerhaften Pakets: Anwendungs-ID, die relativ zum fehlerhaften Paket ist:
%appdata%/Adobe/CameraRaw/Log:
cr_sdk_initialize: Adobe Photoshop Lightroom Classic 13.0 (Windows), version 16.0x1677, 64-bit, Release gDNGMaxSIMD: 3 Memory allocator: internal scalable (cr_memory_scalable_allocator) libdispatch threading: yes thread type: dispatch ACE thread type: dispatch CPU: AMD Ryzen 9 3900X 12-Core Processor OS: 10.0.19041.3570 MPProcessorCount (hyperthreading = false): 24 MPProcessorCount (hyperthreading = true): 24 MPThreadCount: 5 std::thread::hardware_concurrency: 24 AVX support: yes AVX2 support: yes AVX512 support: no System physical RAM: 32 GB PatchMatch initialized (version 5.90.0.0). Using 24 threads. Initialize GPU system Read GPU config Safe load GPU Native16BitShaderOpsSupported: NO SupportsShaderModel_6_2_OrHigher: YES AtLeastFeatureLevel_11_0: YES SupportsTypedUAVLoadAdditionalFormats: YES Supports FP16 for DX on WML: YES Building pipeline states for Radeon RX 580 Series name : Radeon RX 580 Series VendorId : 4098 DeviceId : 26591 SubSysId : 3815120290 Revision : 231 DedicatedVideoMemory : 8567902208 DedicatedSystemMemory : 0 SharedSystemMemory : 17153320960 MemoryBudget : 7762595840 AdapterLuid.LowPart : 85721 AdapterLuid.HighPart : 0 Flags : 0 DoublePrecisionFloatShaderOps : yes ConservativeRasterizationTier : 0 CrossNodeSharingTier : 0 ResourceBindingTier : 3 ResourceHeapTier : 2 TiledResourcesTier : 2 NodeIndex : 0 TileBasedRenderer : no UMA : no CacheCoherentUMA : no feature level : 0x00009100 feature level : 0x00009200 feature level : 0x00009300 feature level : 0x0000a000 feature level : 0x0000a100 feature level : 0x0000b000 feature level : 0x0000b100 feature level : 0x0000c000 feature level : 0x0000c100 MaxSupportedFeatureLevel : 0x0000c000 HighestShaderModel : 0x60 WaveOps : yes WaveLaneCountMin : 64 WaveLaneCountMax : 64 TotalLaneCount : 9216 ExpandedComputeResourceStates : yes Int64ShaderOps : yes RootSignature.HighestVersion : 0x2 Loaded GPU system: DirectX GPU primary driver version: 31.0.21902.5 GPU device count: 1 GPU device names: Radeon RX 580 Series GPU3 allow list: yes GPU3 deny list: no GPU3 prev digest: 3858F7DDF860AF3F77B0AC71E284256D GPU3 new digest: 3858F7DDF860AF3F77B0AC71E284256D Need to run gpu self tests : False. GPU Init Status (part 1): I2_GPU2 GPU3 Hard Status Result (part 1): unknown GPU3 Soft Status Result (part 1): success GPU4 Hard Status Result (part 1): unknown GPU4 Soft Status Result (part 1): success Radeon RX 580 Series: Building compute pipeline state (1/259) Radeon RX 580 Series: Building compute pipeline state (2/259) Intel Compiler: no Radeon RX 580 Series: Building compute pipeline state (3/259) Radeon RX 580 Series: Building compute pipeline state (4/259) Radeon RX 580 Series: Building compute pipeline state (5/259) Radeon RX 580 Series: Building compute pipeline state (6/259) Radeon RX 580 Series: Building compute pipeline state (7/259) Radeon RX 580 Series: Building compute pipeline state (8/259) Radeon RX 580 Series: Building compute pipeline state (9/259) Radeon RX 580 Series: Building compute pipeline state (10/259) Radeon RX 580 Series: Building compute pipeline state (11/259) Radeon RX 580 Series: Building compute pipeline state (12/259) Radeon RX 580 Series: Building 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TrimFootprint: 0.0 MB purged from pools. TrimFootprint: 0.0 MB purged from pools. Windows cr_gpu_view backing scale: h= 1.0000, v= 1.0000 factory not current -- re-creating... first frame index is: 0 BuildSwapChain 'developAfterLoupeViewbefore' format 23 GPU Init Status (part 2): I4_GPU4 GPU3 Hard Status Result (part 2): success GPU3 Soft Status Result (part 2): success GPU4 Hard Status Result (part 2): success GPU4 Soft Status Result (part 2): success
cr_sdk_initialize: Adobe Photoshop Lightroom Classic 13.0 (Windows), version 16.0x1677, 64-bit, Release gDNGMaxSIMD: 3 Memory allocator: internal scalable (cr_memory_scalable_allocator) libdispatch threading: yes thread type: dispatch ACE thread type: dispatch CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz OS: 10.0.19041.3570 MPProcessorCount (hyperthreading = false): 4 MPProcessorCount (hyperthreading = true): 8 MPThreadCount: 5 std::thread::hardware_concurrency: 8 AVX support: yes AVX2 support: yes AVX512 support: no System physical RAM: 32 GB PatchMatch initialized (version 5.90.0.0). Using 8 threads. Initialize GPU system Read GPU config Safe load GPU Native16BitShaderOpsSupported: NO SupportsShaderModel_6_2_OrHigher: YES AtLeastFeatureLevel_11_0: YES SupportsTypedUAVLoadAdditionalFormats: YES Supports FP16 for DX on WML: YES Building pipeline states for NVIDIA GeForce GTX 1070 name : NVIDIA GeForce GTX 1070 VendorId : 4318 DeviceId : 7041 SubSysId : 295506142 Revision : 161 DedicatedVideoMemory : 8473542656 DedicatedSystemMemory : 0 SharedSystemMemory : 17148409856 MemoryBudget : 7668236288 AdapterLuid.LowPart : 18594212 AdapterLuid.HighPart : 0 Flags : 0 DoublePrecisionFloatShaderOps : yes ConservativeRasterizationTier : 2 CrossNodeSharingTier : 0 ResourceBindingTier : 3 ResourceHeapTier : 1 TiledResourcesTier : 3 NodeIndex : 0 TileBasedRenderer : no UMA : no CacheCoherentUMA : no feature level : 0x00009100 feature level : 0x00009200 feature level : 0x00009300 feature level : 0x0000a000 feature level : 0x0000a100 feature level : 0x0000b000 feature level : 0x0000b100 feature level : 0x0000c000 feature level : 0x0000c100 MaxSupportedFeatureLevel : 0x0000c100 HighestShaderModel : 0x60 WaveOps : yes WaveLaneCountMin : 32 WaveLaneCountMax : 32 TotalLaneCount : 1920 ExpandedComputeResourceStates : yes Int64ShaderOps : yes RootSignature.HighestVersion : 0x2 Loaded GPU system: DirectX GPU primary driver version: 31.0.15.3758 GPU device count: 1 GPU device names: NVIDIA GeForce GTX 1070 GPU3 allow list: yes GPU3 deny list: no GPU3 prev digest: 2D37165D2F2A95F64D841BC954E67A59 GPU3 new digest: 2D37165D2F2A95F64D841BC954E67A59 Need to run gpu self tests : False. GPU Init Status (part 1): I2_GPU2 GPU3 Hard Status Result (part 1): unknown GPU3 Soft Status Result (part 1): success GPU4 Hard Status Result (part 1): unknown GPU4 Soft Status Result (part 1): success NVIDIA GeForce GTX 1070: Building compute pipeline state (1/259) NVIDIA GeForce GTX 1070: Building compute pipeline state (2/259) Intel Compiler: no NVIDIA GeForce GTX 1070: Building compute pipeline state (3/259) NVIDIA GeForce GTX 1070: Building compute pipeline state (4/259) NVIDIA GeForce GTX 1070: Building compute pipeline state (5/259) NVIDIA GeForce GTX 1070: Building compute pipeline state (6/259) NVIDIA GeForce GTX 1070: Building compute pipeline state (7/259) NVIDIA GeForce GTX 1070: Building compute pipeline state (8/259) NVIDIA GeForce GTX 1070: Building compute pipeline state (9/259) NVIDIA GeForce GTX 1070: Building compute pipeline state (10/259) NVIDIA GeForce GTX 1070: Building compute pipeline state (11/259) NVIDIA GeForce GTX 1070: Building compute pipeline state 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GPU Init Status (part 2): I4_GPU4 GPU3 Hard Status Result (part 2): success GPU3 Soft Status Result (part 2): success GPU4 Hard Status Result (part 2): success GPU4 Soft Status Result (part 2): success
Tried increasing the size of the side panel, but I can only do this on the library panel and I think that doesn´t carry over to develop. And as soon as I hit Develop, LR is dead.