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Inspiring
November 28, 2022
Answered

Is it possible to add/intersect created masks?

  • November 28, 2022
  • 1 reply
  • 1749 views

I was processing a photo with two birds on a pond. The birds needed different "basic" editting, and both birds needed different editting from the background -- a perfect application of masks. So I set out to create a mask for bird1, a mask for bird2 and a mask for the background. The approach I thought would work was to

  • create a mask a Subject component, which, as I hoped, identified both birds, and rename the mask bird1
  • duplicate bird1 and rename the duplicate bird2
  • duplicate bird1, invert the duplicate, and rename the duplicate background 
  • create a mask component in bird1 to remove the second bird
  • create a mask component in bird2 to remove the first bird

At this point I have 3 masks, one for the first bird (bird1), one for the second bird (bird2), and one for the background (background). And I can accomplish the original task of editting them independently. 

 

However, I wondered about a different approach:

  • create a mask with and Object component, with the first bird identified, and rename it bird1
  • create a mask with and Object component, with the second bird identified, and rename it bird2
  • duplicate bird1 and "add" bird2, invert the mask, rename it background

Seems like fewer steps to achieve the same goal.

 

Unless I'm missing something, LrC has no ability to "add" a "high level" mask (i.e., one created with the "New Mask" button, that can have multiple components). Of course, there is also on ability to "subtract" or "intersect" either. I feel that this would add tremendous flexibility to the creation of masks, and maybe make it more efficient. 

 

Am I missing something? Is there a better way to do what I want to do? I have to confess this is not the first time I've wanted to add, subtract, or intersect "high level" masks.

 

Thanks.

This topic has been closed for replies.
Correct answer richardplondon

As a general comment: it is not necessary to have both an A mask and an everything-but-A mask, in order to see differing processing on A than on the rest of the picture. You can still use global adjustments for the generality including A, then adjust the A area with a relative adjustment in response. Say you want the A area a bit warmer and lighter than it otherwise would be: now you can alter the global controls and A is still that much warmer and lighter than it otherwise would be. So the same differential processing / rebalancing is maintained even though you've only updated one set of adjustments, and not two.

 

A local adjustment simply opposed against global adjustment can often be quite loosely and softly defined, in practice. But tightly abutting 'patchwork approach' mask areas are more finicky - being prone to more apparent overlaps, and/or gaps between, with any later spot-healing or whatever in the area of their junction.

1 reply

johnrellis
Brainiac
November 29, 2022

You can duplicate a mask component and then drag it into another mask.  Then you can convert that copied component to Subtract or invert it.  See the attached screen recording for an example.

Inspiring
November 29, 2022

Thanks much! I had no idea one could move components into a different "high level" mask. I was focused on the "high level" because a complete "high level" mask typically (for me) contains a subject or object component and then two brush components. But, I can perform the same copy/move steps for all components. Not sure if it saves some steps over the subject based approach in my original post, but now I have some options. 

 

Again, thanks much!

richardplondonCorrect answer
Community Expert
November 29, 2022

As a general comment: it is not necessary to have both an A mask and an everything-but-A mask, in order to see differing processing on A than on the rest of the picture. You can still use global adjustments for the generality including A, then adjust the A area with a relative adjustment in response. Say you want the A area a bit warmer and lighter than it otherwise would be: now you can alter the global controls and A is still that much warmer and lighter than it otherwise would be. So the same differential processing / rebalancing is maintained even though you've only updated one set of adjustments, and not two.

 

A local adjustment simply opposed against global adjustment can often be quite loosely and softly defined, in practice. But tightly abutting 'patchwork approach' mask areas are more finicky - being prone to more apparent overlaps, and/or gaps between, with any later spot-healing or whatever in the area of their junction.