LR 12.3: GPU Export half as fast as CPU export
- May 5, 2023
- 2 replies
- 2097 views
- Windows 11 Pro
- GPU drivers are up to date.
- I tried deleting the Camera Raw GPU Config.txt file (GPU self test passed = TRUE)
- System info from LR is attached.
This is a brand new laptop, i9-13980HX, RTX 3000 Ada GPU (RTX 4070 equivalent). All drivers and Windows updates are up to date. (NVIDIA RTX X000 uses a different driver line than Geforce 40XX drivers, so 528.95 / April 25, 2023 is the latest.)
During GPU export, GPU usage never really peaks above 30%, and CPU usage jumps around from 20-80. While the system does have dual integrated / discrete GPUs, I did verify in task manager that Lightroom is using the discrete GPU. During CPU export, all CPU cores are at 100% the entire time.
I also tested this on an older desktop system (i7-9700 / Radeon 5700XT, all fully up to date). GPU export usage again never passed 30%, while CPU export pegged all cores at 100%. (In this case, GPU vs CPU export times were roughly the same.)
Anyway I guess I'm not looking for a solution, per se, since I know there's nothing wrong with my systems. But as I dive into the performance difference, I'm just curious whether this is intended behavior from LR. Like, is GPU export supposed to be a more "power efficient" export method, and CPU export the "crank all the cores to 11" thing? The additional cores on the i9-13980 clearly make a substantial difference in export speed. Does Adobe intend to improve GPU export utilization over time, or is this all just how GPU utilization fundamentally works for this kind of stuff?
