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EsTaF
Inspiring
February 25, 2024
Answered

Prefer Process Version 2 in some cases

  • February 25, 2024
  • 2 replies
  • 4987 views

Just recently I came across a lesson by Pavel Kosenko, who suggested using v2 cc one and I was very surprised at its work. 
Switch to that mode and reset the brightness and contrast settings to 0. Also, if necessary, change the exposure and fill light one.
It’s very strange, but the lights in this mode are pulled out much more elegantly. Its don’t seem to flatten into any one color if it have predominates.
And, by the way, even if you develop photographs not with the help of ACR/Ligntroom, but with the one of any program based on the libraw engine, then such a result will not be far from ACR/Ligntroom with the V3+ cc process. - a color either collapses in the highlights into one, or a certain banding appears into a white spot.
With contrast in the lights, the same strange story is with any engines, except for the cc process with version 2.
I’m not advocating the old (2) cc version, but I just want to understand the reason why acr' architects left it.

This topic has been closed for replies.
Correct answer richardplondon

No, I'm not. Moreover, this old process is not always usable. But in the case of some images, it’s enough to simply raise the exposure, while in the sixth version there is a strong discoloration of brightness that even the highlight tool doesn’t help, just like curves. I can use a linear profile created from the image parameters in Adobe DNG Editor, which will not help either.
The title of the topic seems to say that I want to choose one of the versions, but no - I want to understand what was done in the second version, what was then cut out. I want to understand this in order to use this moment in the sixth version.


The entire adjustment approach changed, so point-by-point feature comparison is very difficult.

 

For example, older process version included the notion of first establishing a whitepoint and a blackpoint range for the tonality in absoulte terms (with Contrast pushing those two together or apart, Exposure moving those two up and down together), and then 'shaping' the picture brightnesses within that range to position the midtones - all this without a lot of local tone enhancement. Then, Fill Light operated in relation to that blackpoint while Recovery operated in relation to that whitepoint, both applying quite heavy local-tone enhancement. That enhancement was Immediately impressive, such that Fill Light almost seemed like a magical one-slider fix at the time as I recall. But one very soon became jaded with the rather one-note look that was produced; which was not exactly subtle aesthetically IMO.

 

Images I have since brought into the newer PV have proved much more manipulable IMO, offering a broader set of creative choices. Not least because Tone Curve (which behaves more akin to the old style adjustments arguably) can be productively played off against the more modern style, more image-adaptive adjustments as needed. As well as the transformative, much accelerated local masking options.

 

The newer process version begins naturally IMO by establishing the midpoint tonality first, then working outwards from there: general Contrast spreading or compressing the "shoulder" tonalities including a broad-brush local enhancement, then Shadows / Highlights changing the look of those shoulder regions with its own different local contrast adaptivity, with Whites and Blacks tweaking the extremes, and Texture (rather under-mentioned IMO) balancing fine-contrast against the more coarse-contrast Clarity.

 

So the underlying editing narrative is not at all the same. This did require a significant mental adjustment as I remember, but one that rapidly proved itself worthwhile to make.

2 replies

Conrad_C
Community Expert
Community Expert
February 27, 2024

Note that significant improvements to shadow detail, highlight recovery, and tone mapping, based on academic imaging research involving Adobe, were introduced in Process Version 2012 (version 3). In part, these changes made it much easier to handle HDR merges.

JohanElzenga
Community Expert
Community Expert
February 25, 2024

Process version 2 is ancient. I think it does not make a lot of sense to switch to that version so you can use old and obsolete sliders. It makes more sense to learn how to use the current tools.

 

-- Johan W. Elzenga
EsTaF
EsTaFAuthor
Inspiring
February 26, 2024

Why is this answer considered correct? Who thought so?

richardplondonCommunity ExpertCorrect answer
Community Expert
February 26, 2024

No, I'm not. Moreover, this old process is not always usable. But in the case of some images, it’s enough to simply raise the exposure, while in the sixth version there is a strong discoloration of brightness that even the highlight tool doesn’t help, just like curves. I can use a linear profile created from the image parameters in Adobe DNG Editor, which will not help either.
The title of the topic seems to say that I want to choose one of the versions, but no - I want to understand what was done in the second version, what was then cut out. I want to understand this in order to use this moment in the sixth version.


The entire adjustment approach changed, so point-by-point feature comparison is very difficult.

 

For example, older process version included the notion of first establishing a whitepoint and a blackpoint range for the tonality in absoulte terms (with Contrast pushing those two together or apart, Exposure moving those two up and down together), and then 'shaping' the picture brightnesses within that range to position the midtones - all this without a lot of local tone enhancement. Then, Fill Light operated in relation to that blackpoint while Recovery operated in relation to that whitepoint, both applying quite heavy local-tone enhancement. That enhancement was Immediately impressive, such that Fill Light almost seemed like a magical one-slider fix at the time as I recall. But one very soon became jaded with the rather one-note look that was produced; which was not exactly subtle aesthetically IMO.

 

Images I have since brought into the newer PV have proved much more manipulable IMO, offering a broader set of creative choices. Not least because Tone Curve (which behaves more akin to the old style adjustments arguably) can be productively played off against the more modern style, more image-adaptive adjustments as needed. As well as the transformative, much accelerated local masking options.

 

The newer process version begins naturally IMO by establishing the midpoint tonality first, then working outwards from there: general Contrast spreading or compressing the "shoulder" tonalities including a broad-brush local enhancement, then Shadows / Highlights changing the look of those shoulder regions with its own different local contrast adaptivity, with Whites and Blacks tweaking the extremes, and Texture (rather under-mentioned IMO) balancing fine-contrast against the more coarse-contrast Clarity.

 

So the underlying editing narrative is not at all the same. This did require a significant mental adjustment as I remember, but one that rapidly proved itself worthwhile to make.