Animation from Mixamo greatly increases the scale of my character in Unity
Hi everyone!
I am using a 3rd party character asset. It came with a few animations but I want do add more and replace others.
I uploaded the Mesh as an .fbx to Mixamo and it automatically recognized it as already having been rigged. I chose the animation I wanted and downloaded it, also as an .fbx. When I applied the animation it worked perfectly in the sense that the character moves exactly as expected but once the animation starts it instantly becomes like 100 times larger. The scale in the editor is still normal, though.
What is causing this and how can I fix it?
Thanks a lot!
FBX of the character: https://easyupload.io/wjhs0s
