Does Maximo FBX export format reduce the the overall character size
Just wondering, I put a 1:1 scale mannequin into Maximo (from blender). Once it's loaded, i'm able to allocate a pose/animation. However, when exported as fbx the scale of the mannequin has dramatically reduced (and isn't to scale). I would increase the scale in blender but the mannequin is anatomically correct and I can't seem to get the measuremnets as needed in the desired pose. Thanks for any help in advance.
