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Bigger Flames

Engaged ,
Nov 15, 2024 Nov 15, 2024

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I would like to increase the size of the flames. Any suggestions? Thanks.

 

alta-vista-017.jpg

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Adobe
Adobe Employee ,
Nov 15, 2024 Nov 15, 2024

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Hi @pjglad

 

Generative Fill might be a suitable tool for this. Here’s an article with more information about the tool and tips on how to use it effectively: https://adobe.ly/40QxnLU

Let us know if you have any questions. ^CM

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Community Expert ,
Nov 15, 2024 Nov 15, 2024

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By @CMass

 

Sorry, but I have to ask...  Did your mum and dad name you Chris?  I can imagine you taking a bit of ribbing over the years if your name was Chris Mass.

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Engaged ,
Nov 16, 2024 Nov 16, 2024

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Thanks

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Community Expert ,
Nov 15, 2024 Nov 15, 2024

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Have a look at Filter > Render Flame and use 3. Multiple Flames One Direction

You need to make a workpath for the filter to use.  You can see the p[ath I used in green.

You can control length, width etc.

image.png

 

It applies the result directly to the layer rather than just the flames (unless I missed something) so copy the area you need to a new layer so you control the result.  I think I went a bit too far with my settings 🙂   It's a useful tool though.

image.png

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Community Expert ,
Nov 15, 2024 Nov 15, 2024

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OK, I thought about it some more.  It's a long time since I last used this tool.

 

It makes a lot more sense to start with an empy layer so you can move the flames without having to worry about any background content.  I did try making the layer a Smaret Object so we could fine tune the settings, and Flames remain greyed out if an SO is selected.

 

image.png

 

An issue here is that the shape of the fire pit is oval, so the resulting flames follow the ark of the nearer edge. So I copied the Flames layer and moved it behind the orginal flames layer, and used Free Transform > Warp > Arch to shape copied layer to fit the pit.

image.png

The nearer flames were nudging over the top of the fire pit, so we used a mask to hide that.

 

Added a curves layer to try and make the flames look more real, and reduced saturation a touch.

Used the Smudge tool to randomise the darker tips of the nearer flame layer to prevent its shape following the outline of the pit.

image.png

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