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I'm having an issue in a multi-cam sequence where audio randomly won't playback in the timeline for certain cameras. The waveforms are visible in the timeline, the volume on the clips are up, the track isn't muted, the sliders are up for the track, and there's no audio effects or anything like that inserted anywhere. It happens completely at random in the middle of cutting up a multi-cam sequence. Sometimes it affects the entire camera, other times the beginning of the camera plays back but at a certain point the audio cuts out and you can't hear audio from then on for that camera but you can for other cameras.
Here's my detailed project setup:
1. Created 5 sequences each containing multiple audio tracks, multiple layers of 1080p clips with some cropping, and overlay graphics.
2. Made sub sequences of those sequences so the audio will be contained in 1 event when placed on a timeline.
3. Then used those sequences as the cameras for a 5 camera multi-camera sequence.
It's worth noting that the footage used all happens to be of varying frame rates (60fps, 59.94, and 29.97) and some are mp4 while others are .MOV. It's all placed in the timeline as is without interpreting the clips because I need them at normal speed, but all of the sequences are set to 59.94. Also, I made 720p Cinemform proxies for all clips to ensure faster editing. I've done this exact procedure with one other project before and it worked relatively well so this isn't my first time trying this, the only difference is for that project all of the clips were 59.94 fps.
The audio for the individual sequences as well as the multi-cam source sequence plays back fine, it only affects the audio from the target sequence that I'm editing in. Also, I tried exporting an area of the timeline that contained clips with the audio playback issue and the audio was there on the exported clip, so this is only happening for preview in the timeline.
Specs:
Latest version of Premiere Pro CC 2019
Fully updated Windows 10 64 bit
Intel i9-7940X
64GB DDR4 RAM
NVIDIA Titan RTX with the latest studio drivers
OS and application on a Samsung 960 Pro M.2 drive
All media files are accessed from a separate 960 Pro M.2 drive
RME Fireface UFX+ (set as the ASIO audio device)
This was happening nonstop yesterday on this project that I'm currently working on and I've had a strange experience finding workarounds that eventually stop working:
1. At first it only happened for one camera and after some messing around I was able the get the audio back for it simply by alt+clicking one part of the affected audio then copy and pasting that to a different spot in the timeline. For some reason not only did the audio for the pasted clip work but the audio for the entire original clip starting playing back again as well, so I would just deleted the pasted one and move on. This workaround worked a couple times.
2. Eventually it happened again except 2 cameras were affected and this time my first workaround was no longer fixing the issue. After some messing around I found a new workaround where I pressed ctrl+a to "select all" in the timeline, and then copy and pasted that into a new empty sequence that I made. Again, after doing this the audio for the new sequence played back and the audio for the original sequence was somehow fixed as well, so I just deleted the new one and continued editing. I think this workaround worked twice if I remember right.
This is where I am now:
After some more editing it happened again, this time there's only some audio at the beginning of one of the cameras and the rest of the cameras have no audio playback anywhere at all. I tried the workarounds from both 1 and 2 multiple times. 1 doesn't work at all, and 2 sort of works if I only copy and paste small sections at a time into the new sequence, but if I paste a section that's too big there will be no audio for that paste. Also, this time when I successfully paste something into a new sequence that brings back the audio, the audio from the original sequence still doesn't play back unlike my experience with the first 2 workarounds before this. I've considered trying to just paste small sections at a time into the new sequence, making sure it plays back, and then moving on to the next small section until I have all of the edits back with audio in the new sequence. The problem is, that will take a really long time and it will be easy to really mess something up because I have a LOT of cuts, not to mention there's a good chance it will stop working at some point and be a huge waste of time.
Some other things I've tried include opening and closing the project, restarting my computer, copying the project inside a new project, opening project manager and copying everything over to a different SSD drive (I tried this twice, once using the source clips and a second time setting "consolidate and transcode" and making everything Cinceform .mov files), muting / un-muting / soloing / un-soloing tracks, and of course I messed around with settings in preferences. Nothing seems to be working this time.
This is extremely frustrating because I am really far into this edit and I'm on a tight deadline so I'm running out of options and sort of desperate for a workaround that will allow me to finish this project! I'm honestly having a BUNCH of other issues with crashing and other weird bugs in Premiere as well, but those generally resolve themselves after restarting Premiere or using one of the many workarounds I have come up with. This audio playback issue though, is the first time that I'm literally stuck and have no idea how to get back to editing. Please help!
EDIT: I read it back and saw a bunch of typos and wanted to re-organize it to make it easier to follow.
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Hi Sabrina,
I'm having a very similar issue to what you're describing. For me everything starts working again as soon as I take the audio out of the nest. I don't think this is multicam specific, just nest related. This might not be a super useful solution for you as it's a change of workflow, but I thought I'd mention it in case.
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I have the same problem and it seems related to editing a nested sequence in a final sequence. Sometimes whole track is muted or individual clips. The audio problem seems random which clip and/or track is affected. But once it occurs, if seems to be consistently muted. Audio wave form even displays when render audio is run. But when playing, there is no audio meter and no sound (for those specific areas). It isn’t tied to Solo, mute or keyframes. I tried many things without a solution and came to the conclusion that it is a bug that Adobe needs to fix. I only found a workaround that it helps to simplify the number of edits by splitting the final sequence edit (the one with the nested sequences in it). You can do this by splitting (duplicate and delete) the sequence into multiples. You can then recombine in another sequence (with differing levels of success). You can also render each one separately and then combine in Premiere or Media encoder.
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I am having the same issue! Half way thorugh my 3 hour long edit, 3 of the 5 audio tracks produce no sound. Waveforms visible/track not muted/everything enabled/voume is the same as the 2 working audio tracks. I can go into the nested sequence and hear everything perfectly well.
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I'm experiencing the same issue, seems to work if I take audio out of the nest but super frustrating.
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I've been experiencing the same issue and nothing seems to work. Just like you described it.
Does anyone discovered a fix or an easy work-around for this? Would be very much appreciated. This is driving me insane.
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yup
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you both are piggybacking on to a thread that started almost 2 years ago. I suggest you start a new thread and please begin with telling us your system specs: OS version, Premiere version, amount of RAM, Hardware specs including graphics card and source properties and sequence settings. Gotta say it's probably wishful thinking that multicamera sequences would work with sources with varying frame rates. Asking an awful lot of the software. If that's the situation in your case, I'd suggest encoding all your sources so at least they have the same frame rate. bwdik. Premiere's pretty amazing and might be able to do it but if a client presented me with this sort of situation, I'd slap upside of the head. It actually happened to me about 5 years ago when presented with a 2 camera shoot with one camera shooting 29.97fps and the other shooting 30 fps. Not a pretty picture. But I was charging by the hour...
Also, by any chance are any of your sources from a screen recording or recorded on a smart phone? If so, the problem is probably caused by material with variable frame rates. Is this is the case, post back and I'll tell you how to fix that problem.
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I discovered that if I right click the troubling audio and enable multicam on it, that fixes the issue.
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THANK YOU!!! This solved my issue.
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This worked for me as well, thank you!