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How do I make exact duplicates of an MOGRT file within Premeire (CC 2018)? I want the colouring and position to to be exact between 20 or more of these things, derived from a file I have already changed.NOT the original.
Prior to working with motion graphics, I was using the old Titler, and just copying that as many times as necessary so I wouldn't have to change colour and position every time, just text. When I make a copy o the MOGRT I have made changes to, the copy reverts back to the original colours and position. This MOGRT file was a free download from RocketStock or somewhere, not that it should matter.
Ideally, I'd like to have the files in a bin to keep them organized, so I copied the original MOGRT file there, and duplicated the copy. If I add the copy of the file I placed in the bin, it has the attributes of the original, not the modified attributes of my file. Its not really fair to call it a Copy or a Duplicate, since it isn't...
Does this make any sense?
Tx
S~
The copy of a MoGRT you find in a Bin is an exact duplicate of the original - I believe this is a design feature. If you want duplicates to be sampled, based on changes you made to a MoGRT, you ALT + Drag the MoGRT to a new location in the same Timeline. Alternatively, you may copy-paste into the same or another Timeline.
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Once you have the MOGRT customized to your liking, select it and go to the menu Graphics > Export as Motion Graphic Template:
That will bring up the Motion Graphic Template window where you can name your new template and store it for access in the Essential Graphics Browse tab:
If you give it a unique name, it will be easy to search the templates and find your custom MOGRT:
MtD
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Thank you for the quick reply. That seems easy enough, except the option you are referring to is greyed out for me. 😕
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Do you have the graphic selected in the timeline?
MtD
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I believe i do, there are two MOGRTs in the timeline, the Purple coloured one is NOT selected, the WHITE one of course is.
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So, a bit more googling here... it looks like the MOGRT file was created in AE, which according to search results you can't edit in Premiere. Thats dumb, but anyways...
So there is a quick fix for that... RENAME toe MOGRT to a ZIP, unzip. Rename resulting file to a ZIP and again unzip. Boom you ahve an AEP file you can open i AE. EXCEPT.... "This file was created with MAC64 version of AE....
Could it be any more difficult.....
The only option I MAY have would be to RENAME the original MORGT file and IMPORT that for as many temples definitions I need... that will be about 25 copies. I really hope that isn't the only way... I'm not really sue that's going to work as I planned, Ill still have to manually edit colour and position (and of course TXT)
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Do you have After Effects? Are they editable in After Effects?
MtD
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We have After Effects. When I try to open them (after going through the ZIP trick) they come up with an error message saying they were made with a MAC version and will not open.
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Let's see if this will bat call jstrawn​
MtD
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There are a couple of Adobe guys who are MOGRT experts who pop on to the forum now and then - maybe they will happen on this and advise . . .
MtD
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Gtrshop wrote
How do I make exact duplicates of an MOGRT file within Premeire (CC 2018)? I want the colouring and position to to be exact between 20 or more of these things, derived from a file I have already changed.NOT the original.
If you can, make the Graphic you need in Pr using the Graphics tools and/or start from a Pr mogrt. You can then select the graphic track item, go to Graphics menu and choose Upgrade to Master Graphics. This will give you a Master Graphic in the Project Panel. Apply that wherever you want it to be. Edit any one instance of the graphic and all other instances will always be exact duplicates of it.
This behavior is specific to Master Pr Graphics. It does not work the same way with non-master Graphics or with aegraphics since they are uniquely editable things in the sequence. There is a way to ripple all changes to aegraphics though. If you get to the point where you need to do that, I can point you to some learning resources for that.
MtD wrote
Let's see if this will bat call jstrawn
Bat call received! 🙂
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Thanks for the quick reply. Making this kind of stuff is somewhat above my pay grade and experience. I wouldn't begin to know where to start, thus why I hit on the free candy option.
What about the "Close-but -no-cigar" message... created on the wrong version (MAC). No way around that? That seems to be the only hiccup to Nirvana
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I just re-opened the project, and I see a "Master" heading but it doesn't contain anything.
Grasping at straws... So I just created a clip somehow... not quite sure what I clicked on, created a new clip..which I can seem to edit. If I can figure out how I did this I might be able to save the new clip and copy??
SO I can make a SUB-SEQUENCE, but I end up editing all the values again.. position colour, of course TXT. There is no way to INHERIT these settings? Trying not to re-invent the wheel.
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Well it looks like this is really a losing battle, trying to streamline workflow that is.
I can use the MORGT file, I can edit text, colour, and position. I can close the project, re-open it and my attributes stick. But it's too much to expect that making a copy or a duplicate would have those same attributes follow over to the copy. I end up with a copy of SOMETHING that gives me what essentially amounts Square One - which once I edit the 6 or 8 parameters will be saved under that copy of whatever it is.
So the solution to streamlining workflow is...NOTEPAD. Copy my values to notepad and C&P them into each "copy" file. At least once I've created them I wont have to to that for the next project.
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When you have an Ae-created mogrt, don't try changing or modding it before opening in Ae, and you should be able to do so. After modding it, all bets are off.
James is quite the expert on mogrts and the difference between Ae and Pr mogrts and how/when/why to make or use either. He wasn't at NAB this year or I'd have had 372 questions for him. Sigh.
Neil
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The copy of a MoGRT you find in a Bin is an exact duplicate of the original - I believe this is a design feature. If you want duplicates to be sampled, based on changes you made to a MoGRT, you ALT + Drag the MoGRT to a new location in the same Timeline. Alternatively, you may copy-paste into the same or another Timeline.
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Roland this is great... thank you, I knew there had to be a way.
Now that I have a copy on the timeline with the same attributes (colour, postion, etc), these would become assets I'd like to use over and over, in other projects. How do I save these copes, once I finish the edits for text etc? Or can I (and have the edits stick)?
Many thanks.
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Since Bins only store the original MoGRT, you will use a Timeline to store variations of a particular MoGRT. This works well since PPro allows you to import a project into an existing project.
You must of course be cognizant that you will have to re-save this MoGRT Project as an independent project if you created a new variant of the MoGRT and you want to use it in future projects. To save specific Timelines in an existing project, use PPro's Project Management feature.
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Jarle Leirpoll suggests having "template" projects, which you would use to save all sorts of say bin structures, graphics assets, presets, all sorts of things. Then you can drag/drop any of those into a new project.
Neil
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https://forums.adobe.com/people/Roland+Kahlenberg wrote
The copy of a MoGRT you find in a Bin is an exact duplicate of the original - I believe this is a design feature. If you want duplicates to be sampled, based on changes you made to a MoGRT, you ALT + Drag the MoGRT to a new location in the same Timeline. Alternatively, you may copy-paste into the same or another Timeline.
I may have not read that all correctly so please pardon me if I am misunderstanding you.
For Ae mogrts, the media item in the Project Panel Bin IS the 'original' Ae Graphic. It gets imported there automatically when you apply it from the EGP. You can re-apply it from the the Project Panel or the EGP and get new instances of the original, but if you Edit the text or some other property of any one Ae Graphic in the timeline, those changes will not ripple to all other instances, so they will not be duplicates of each other or of the project item anymore.
For Pr Mogrts + Graphics, you can Upgrade a Graphic track item to be Master Graphic and then drag and drop instances of that from the project panel to the timeline. In this case, if you edit any one Pr Graphic in the timeline, those changes will ripple to all other instances, so they will always be exact duplicates of each other.
As for the Drag + Drop + Crlt/Alt behavior.. that is something you can do with Ae mogrts from the EGP to use a feature we call 'Relink Ae Mogrt in place'. It's kind of an advanced workflow so I was hesitating to delve into that, but the short of it is this:
(1) In Pro, apply an Ae mogrt into a sequence - make some changes to the source text or other properties
(2) In Ae, open the aep + comp that that mogrt came from, make some design changes and re-export as mogrt, using the same name as the one you just applied.
(3) In Pr, Click + drag from the EGP to the Ae Graphic you used at step 1 while holding down alt/opt key. You will be asked if you want to replace all other instances with the mogrt you are applying. Click OK.
Result: the design changes are updated to the Graphic in the sequence, but the custom strings, etc you made at step 2 are still respected.
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To add to James' input - in Step 3, you may select multiple instances of the same/original MoGRT that you want to replace with a newer instance if you want to only replace a few of the original MoGRTs.
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I think I managed to come up with a workaround, albeit a cumbersome one.
- Install Graphics template and add to timeline. (Creates the MGT Bin)
- Add the Template to the timeline and make changes.
- ALT + DRAG to create a copy with the new attributes. This becomes MASTER
- DELETE original Template. (this is so taht the original TEMPALTE FILE can be changed later without affecting child assets.
- ALT + DRAG the MASTER template, make changes (TXT, colour ETC).
- SAVE .
Verify all changes as the next step locks changes.
- RIGHT CLICK , MAKE SUBSEQUENCE.
- Rename SUBSEQUENCE (NAME1)
You can now ALT + DRAG the master, which has the position, colour and any other attributes( only needing to change TEXT) to name additional assets. The action of creating the SUBSEQUENCE locks things down. You can't edit the SUBSEQUNCE, you have to go through the process of duplicating the master etc, to make a change, change a name, spelling, motion.. any of that.
This has now created a sequence with all the attributes, which you can then modify for each individual. These SUBSEQUCNES can be stored as an asset, and dragged to the timeline however needed. I guess this does satisfy the original requirement, but it is longwinded to get there
I'm sure this isn't how you're supposed to do it, but it works.
I will read all the suggestions here, and try and work through them to see if they work form and streamline workflow.
Many thanks.
PS: I also tried to just after posting this to Upgrade my original MOGRT to a Master Graphic, but that option was greyed out, not available.
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You're deep into it and as such it's time you decide what works well for you and just go with it. IOW, I don't see a clear right or wrong way when working with MoGRTs the way you do. It looks like you have a good grasp of the mechanics - how you piece together the basics to create an entire workflow across different use-cases is really up to you. Unless you can specify a specific part of your workflow where you feel/know is slow or there is something that simply doesn't do what you want, I suggest you chug along smoothly, as you already seem to be doing. Enjoy! 🙂
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