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FAQ: How to fix saturated/over-exposed HLG/HDR clips in Premiere Pro v.22

Adobe Employee ,
Nov 01, 2021 Nov 01, 2021

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With Premiere Pro v 22, new features around color management for H.264 and HEVC have been introduced. This FAQ will show you how to fix clips that appear overexposed or oversaturated due to these new features. Caution: iPhone shoots HDR by default. 

 

  • In case you don't want or need the HLG/HDR workflow and want to return to the standard workflow, please follow these steps to avoid oversaturated and overexposed previews.
    - Right-click on your media in the Project panel.
    - Select Modify > Interpret Footage > Color Management.
    - Set Color Space Override to Rec.709.
    - Sequence > Sequence settings, set Working Color Space to Rec. 709.
    Color Space Settings.jpg

 

  • In case you do want to edit & deliver in HLG/HDR, please follow the steps mentioned below. Also, see R. Neil Haugen's in-depth article for the full pro workflow: Premiere Pro 2022 Color Management for Log/RAW Media
  • Turn off HDR shooting on your iPhone by following the directions here. This allows you to return to a standard iPhone workflow.

So why do HLG files look saturated/over-exposed in Pr v 22?

In the previous version of Premiere Pro (v 15.x), HLG media was treated as Rec.709 & the sequence created from that media also used Rec.709 color space.


In Premiere Pro v22, H264 and HEVC are color managed, and the HLG media is treated as Rec.2100. So a timeline created from HLG media in v 22 will automatically be assigned HLG color space.

 

However, in v 22 opening a project created in the previous version (which had HLG media on Rec.709 timeline) results in HLG to Rec.709 conversion. This causes the clips to look saturated/over-exposed in the newer version of Premiere Pro.

 

Note: This only happens with projects (HLG media + Rec.709 timeline) created in the previous version. Newer project files will have the appropriate color space assigned and will show the correct preview.


How to solve this issue in v 22?
You may manage the color space of the entire timeline made from HLG clips.

  • Highlight the sequence & navigate to Sequence > Sequence settings.
  • Under the Video tab, set Working Color Space to Rec.2100 HLG.SumeetKumarChoubey_0-1635772126435.png

You may also color manage individual media files.

  • To do so, right-click on the HLG file in project panel & navigate to Modify > Interpret Footage. 
  • Under Color Management, set Color Space Override to Rec.709. This will create a preview that matches the color of Premiere Pro v15.x.
    SumeetKumarChoubey_1-1635772218241.png

How to correct saturated/over-exposed previews during H.264/HEVC export?

If you have edited in an HLG timeline & would like to export in HLG, please ensure that you use the following export settings.

  • Select your Format as H.264/HEVC.
  •  Navigate to Video tab > Encoding Settings.
  • Set Profile to High10 (for H.264) or Main10 (for HEVC).
  • Set Export Color Space to Rec.2100 HLG.
    Export Settings.jpg
  •  

 

 

 

 

 

 

 

 

 

Please note that the Match Source presets use Rec. 709 color space & might result in an incorrect preview if used to export a sequence based on Rec. 2100 HLG color space.

 

For the full HDR broadcasters workflow, see this page in the Premiere Pro User Guide.

 

Hope this helps.

- Sumeet

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Editing , FAQ , How to

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correct answers 2 Correct answers

Adobe Employee , Nov 30, 2021 Nov 30, 2021

Karl's video may help you understand how the HDR workflow all works.

 

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Adobe Employee , May 31, 2022 May 31, 2022

For users recording their footage on a Sony Venice camera, using the Modify>Interpret Footage workflow will not work for those clips!

 

Venice uses the older unmanaged workflow, with a Source Clip Effect that has a toggle switch, and LUTs to adjust from there. You can batch-adjust these clips with an effect preset.
To see what I mean, load a clip in the Source monitor, and then open the Effect Controls panel.  You should see something like this! 

 

115584650.png

 

You can remove the source effect from there.

...

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Guide ,
Dec 27, 2021 Dec 27, 2021

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Now the question for everyone is, in this case, how to correctly interpret the clips if the project contains media with different color profiles? I mean about the final visualization of the project. What will the settings be and what will we get?

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Guide ,
Dec 27, 2021 Dec 27, 2021

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Explain what is the difference between Rec. 709 and Rec. 709 scene? In what cases should they be used?

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LEGEND ,
Dec 28, 2021 Dec 28, 2021

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At this time, you need to set a sequence to what you will need to export. And match any non-matching clips to that seqeunce.

 

So ... you're working an SDR project, which means Rec.709. You set a Rec.709 sequence, and all Rec.709 clips are fine. But any HLG/PQ clips will need to have the Modify/Interpret Footage CM controls set to Override to Rec.709.

 

The process is similar if working an HLG project, except to match all clips to HLG.

 

There is a problem working with both an HDR and SDR deliverable from a project. You can't have a clip with multiple color space settings, right? I think we can duplicate a clip, add say the "HLG CM" to the name of the dupe, and put it in a different bin (for organizational purposes). And on that dupe set the color space to HLG.

 

That seemed to work in a quick test, but ... I know this sort of thing duping clips can at times get Pr confused.

 

As to Rec.709/Rec.709 Scene ... avoid Scene. It might be useful on a Mac for Mac-only media, as essentially that's part of the mismanagement of the Mac ColorSync CM utility, that it leaves off the second "display-referred" transform.

 

Neil

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Guide ,
Dec 30, 2021 Dec 30, 2021

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As to Rec.709/Rec.709 Scene ... avoid Scene.

Neil

 Thanks for the clarification by Neil. Now it is clear that Rec 709 (WIN) Rec.709 scene (iMac). That's how the developers had to register in the application itself. And so confusion, who does not know.

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Guide ,
Dec 30, 2021 Dec 30, 2021

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" That seemed to work in a quick test, but ... I know this sort of thing duping clips can at times get Pr confused.

Neil.

 

Why DaVinci has no problems with this. Here I experience when working with client projects shot with different cameras. Neil, this is a serious issue and requires special attention from developers. Let them finish this new function with color interpretation. Now she is unprofessional and has limited ability to work with different media sources.

 

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LEGEND ,
Dec 30, 2021 Dec 30, 2021

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Resolve of course has immense color managment controls. And I've worked enough with it to understand why many Resolve users do unfortunate things to their pixels due to not quite understanding the full implications of their choices.

 

Which is why some of the Adobe devs put off adding the stuff for so long. CM controls are not at all intuitive, not even in Resolve. The long list of "well, if this, do that ... but not this, but remember then at the end you have to do that but only if you did this in the Media Pool ... " bits of advice from my colorist friends can make your brain cells overheat in 15 seconds flat.

 

We've got all that coming over the next months to us in Premiere. We need them ... but it's going to be more complicated to use than before. No way around that.

 

Neil

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Guide ,
Dec 30, 2021 Dec 30, 2021

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Cool. I am for updating the product and for its development.

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Guide ,
Dec 30, 2021 Dec 30, 2021

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I don't know about colorists. I like to customize different color profiles in one project. By the way, we need to generate this immediately in Premiere, as we are increasingly encountering media obtained from different sources and color profiles. Otherwise, it will be painful to work with color. I would also really like to see a completely updated color toolbar. There are not enough settings for color correction right now. I miss the return of overexposed frames to normal and the gradient tool for local adjustment. We also need masks that work more adequately and track movement. Now the masks do not work so smoothly, tracking takes a very long time, and even fly off. So far, it looks weak.

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LEGEND ,
Dec 30, 2021 Dec 30, 2021

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Totally agreed. It's why I've been pushing for that 'one panel to rule them all!' option ...

Color Management Panel

 

One panel where the user could set the default 'input' behaviors, default timeline behaviors, default monitoring behaviors, and default export behaviors. Plus see and set overrides for specific clips or purposes.

 

Many of the colorists I work with had been using an input transform in Resolve to set all media to the same wide-gamut color space/gamut, like the Arri-wide option.

 

But they've gone instead to setting ALL media on input to P3D65, as that is the widest/deepest color gamut in practical use, and will be for some time. Transforms (not LUTs!) from P3D65 are 'easy' and safe from any color space/gamut to any color space/gamut.

 

Plus ... when all the media is in one color space/gamut, all the controls you apply for luma/chroma changes apply the same to all clips. Because the math is identical. And it makes no difference if you want to work this project at this point in Rec.709 and later in PQ or DolbyVision.

 

Change the monitoring setup, rework your color, and set appropriate exports. Or have "trim" settings in the app for different dynamic ranges.

 

I've pushed the engineers to adopt this as the basis for the underlying 'math' of the working space for Premiere. It's simpler for everyone, easier actually for the devs, and ... in practical terms, the safest and most reliable for the pixels we work with.

 

Neil

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Guide ,
Dec 30, 2021 Dec 30, 2021

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Thank you so much, Neil.

I would still prefer the developers to be based on the principle of DaVinci. Everything is already thought out there and professionally, without mistakes. Everything is correct. It is better, of course, to use two possibilities to define the color space. First, for all clips shot in the same color space. Secondly, to be able to set a color profile at the input for batch selection of clips, specifically to several. And already before rendering, you set the profile that you need for your task.

But I like your idea.

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Explorer ,
Jan 16, 2022 Jan 16, 2022

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Hello, I can't change "color management" in interprete footage. These are sony raw image files, with Quicktime pro plugin on Windows. It's greyed out.

When I'm opening or an o Mac (even when I exported them from a Mac), the footage looks pale and dull. I'm expecting in the project settings to get a proper color management, but I can't see anything like this. So sad...

 

interprete footage.png

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LEGEND ,
Jan 16, 2022 Jan 16, 2022

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They don't have CM settings for all media yet, which is a royal pain, right?

 

In your case, "Looks pale and dull" means it's log-encoded. And you need to 'normalize' it for Rec.709. Which is actually very easy to do, and that includes creating either presets of Lumetri to drop onto clips in a bin, or saving a Lumetri instance as a LUT, to apply for 'normalizing' that particular shooting situation from that particular camera again.

 

Fastest way to normalize in Lumetri is in the Basic tab, raise contrast and use the Exposure control to move the whole signal up or down while watching the RGB Parade or Waveform (YC no chroma is my normal waveform type) to move the clip into the best contrast/whites/blacks without clipping or crushing.

 

After getting that set, raise the saturation to taste. Takes a few seconds per clip.

 

Neil

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Community Beginner ,
Jan 22, 2022 Jan 22, 2022

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Thanks Sumeet, very helpful answer.

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Community Beginner ,
Apr 19, 2022 Apr 19, 2022

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FWIW I am a totally amateur user. Although I have used Premiere for more than 10 years and do not have any understanding of the finer details of colour handling, relying on software to look after that!

Over the Easter weekend I shot some stills and some video on an iPhone 12 on a family walk in the sunshine this Easter and I wanted to hack these into a 2 minute video.  They were the only media imported into a project.

In the whole editing process everything looked fine apart from *some* video clips in the monitor looked 'thin' and overall the rendering looked variable, based on content. 

After exporting thorugh ME, some of the clips (those that looked thin in the monitor) were completely burned out in the finished output if a high percentage of the content in the shot was sky or reflections of sky in water (i.e. overly bright) darker scenes were OK and stills were unaffected.

By experimentation, I found using a brightness and contrast effect overlay from video correction set to a 55% reduction of brightness produced a useable (albeit disappointing) output.

Unhappy with this, and after Googling I arrived here,  and tried the procedure to "Set Color Space Override to Rec.709." on all media in the project, removed all the brightness and contrast effects and re-exported with the result that the finished export was perfect - or as I expected.

It appeared to me that in V22 some kind of AGC process was at work which was getting thrown off track by the average  brightness value of any given frame.

Switching Colour Space fixed that. But that doesn't make sense to my simple mind because I would have thought that ALL content originated on one device should be treated equally without having to change/overide the colour handling to get satisfactory results??
It may be Apple who messed things up, but IMHO V22 users should not have to Google for ways around a problem that only appeared after an 'upgrade'.

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LEGEND ,
Apr 19, 2022 Apr 19, 2022

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Your media can easily have different color spaces ... the "SDR", Rec.709 color space of 'standard' video we've used for years is dramatically smaller in both color volume (the number and intensity range of hues) and dynamic range (brightness dark to light) than the brighter clips, which are HDR.

 

And they are massively different. You can't really auto-show both in the same display setup well. And that was the problem your media was having.

 

And why you needed to do the Override to Rec.709 to make sure all of it went through a transform to Rec.709 process. To make it all equal.

 

It's now necessary because the Premiere 2022 version has also had a massive upgrade in its ability to work with HDR ... high dynamic range media. And that accompanying massive increase in brightness range and color volume.

 

And necessarily changed default behaviors, as Premiere no longer assumes it is always working with Rec.709. The user needs to tell it what to do.

 

 

Neil

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Community Beginner ,
Apr 19, 2022 Apr 19, 2022

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Thank you Neil, I appreciate the reply. That makes sense.

Clearly, the abilities of the software are getting well ahead of my own, which does not surprise me as an amateur using professional software. I do not (can not?) keep up with the rapid pace of development, leaving only the alternative . . .  

But if I may make a suggestion?

A warning that the current project content media contains media with different colour spaces, and offer a solution, may alert less aware people like myself and save a lot of head scratching.

I entirely get that it is my problem, not Adobe's, but after being a CC subscriber since the begining it is time for me to give up fighting the learning curve and look for a simpler solution. 

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LEGEND ,
Apr 20, 2022 Apr 20, 2022

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Totally understand. Adobe's eductational/training stuff is simply ... not that useful. It sort of is, but like their training tutorials: they're bits & pieces of how to do basic but different bits of stuff. It's not an organized, in-depth database.

 

I thoroughly dislike the UI for Resolve, though I work in it near every day. But their training materials are vastly deeper, broader, and more complete.

 

And though there is a manual you can find through Adobe's online help, and it's vastly improved from say three years ago, it's still barely past a presentation of the main features. And presentations of features are not an operating manual.

 

Neil

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Community Beginner ,
Apr 27, 2022 Apr 27, 2022

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I, too, am just an enthusiast, and I share your frustration. It seems like Premiere is becoming more of a hurdle than anything else these days. I spend way too much time on this forum finding fixes for technical issues -- not great for getting the creative juices flowing. I'm transitioning to Mac soon and will be checking if the grass is greener on the other side perhaps.

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LEGEND ,
Apr 27, 2022 Apr 27, 2022

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The cameras are creating more complex media. Our screens are getting more complex. And color management is going to be a very necessary bit of knowledge for any user.

 

Are you working in SDR or HDR? They're very different, and the user needs to know what they're intending there. With any software. You'll have to set your projects or timeline to one or the other in color management settings wherever you go.

 

So ... yea, it's more complex. And ... yea, you need to learn  a few more steps.

 

Neil

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Community Beginner ,
Apr 27, 2022 Apr 27, 2022

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Thank you for your response. But I see six pages filled with folks complaining about this issue. Perhaps it's up to Adobe to come up with an easier solution than the one offered in its 2022 version of Premiere.

 

Either way: I'm bringing in HLG footage exclusively. Converted the sequence to Rec.709, which I guess answers your question regarding SDR vs. HDR. Why would I then still have to convert each clip individually through "Interpret Footage"? Secondly, if the footage looks good in the timeline with proper grading, shouldn't it be up to Premiere to ensure that the exported end result conforms to what I'm seeing, regardless of export settings?

 

I'll readily admit I'm not an expert. But I'm a fairly advanced videographer and have worked with Premiere for 6 years now. The whole thing seems unnecessarily confusing to me.

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LEGEND ,
Apr 27, 2022 Apr 27, 2022

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The reason it's confusing is that unlike say Resolve, Premiere has always made a ton of assumptions and decisions for you. The users of Resolve have always had a ton of color management settings.

 

And I'm actually considered an expert at Premiere's color system. I've spoken to pro colorists about it, I teach it to them. I just finished another NAB, spending several days here in Vegas with a number of the Adobe video people. Asking a ton of questions. Challenging them on things. And making sure I'm solid on Premiere's color system.

 

Up to Pr2021, Pr was totally Rec.709/SDR centric. The entire app was built around sRGB primaries, and assumed every user had a broadcast-standard monitoring setup: sRGB primaries, gamma 2.4, both the standard-original scene transform and the display transform added in Bt1886, and operating in a semi-darkened room with monitor peak whites at around 100nits.

 

Period.

 

Anything else was stuffed into this and sometimes it worked mostly, sometimes not so much. But no one needed to pay any attention to color managment, as long as they worked SDR media on a properly setup monitor. By the way, many of my posts over the years here have been correcting user misunderstandings and therefore unexpected (to them, not me ... ) results.

 

Why did it mostly work? Because everyone was using Rec.709 media on monitors that couldn't get overly bright or saturated for Rec.709 anyway.

 

That time is GONE, and that's why you're having to change.

 

Look at your response: you're shooting HLG ... which has both a dramatically wider dynamic range and color space/volume.

 

How dramatically different? HLG can allow up to 1,000 nits ... or more. Compared to the 100nits of Rec.709, that's ... dramatic.

 

And color "volume", the number of specific different hues, is up by a similar magnitude. There are simply color hues in all HDR forms that do not exist in Rec.709/SDR.

 

I work daily with professonal colorists, most of whom have yet to have someone pay them for an HDR deliverable. And some are considered leaders in HDR, as they've done the in-house DolbyVision training for Dolby.

 

But the numbers of HDR deliverables are coming up pretty quick. Premiere simply must change, and change dramatically, because the media and expectations you and others are throwing at it have changed. That is why the Pr2022 series came out with a completely new color system, junking the assumed Rec.709 system of before.

 

I've chastised the supers personally over the rollout though, and understand your surprise at the changes. Adobe is required by their massive legal department to keep most things ... very private. But when even I don't know of something as big as this coming out ... and I didn't! ... well, that's a problem.

 

How the heck are the users supposed to manage the transition if they don't know there IS one! And when I've stated in person that this has a completely new color-space agnostic system ... they made no objection, nor comment at all. And believe me, Francis, Patrick, Lars & the others I've talked with would have corrected me if I was wrong.

 

Why the secrecy on the dramatic change ... I've no clue. But the above handles why the change has finally come to Premiere.

 

We users can have a rolling argument with them over where the controls are put in the UI ... but all those user-settable controls must be created and implemented. Because the media now ... like your HLG ... demands it.

 

Neil

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Community Beginner ,
Apr 27, 2022 Apr 27, 2022

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I am 'getting on a bit' and no longer able to hold my own at a professional level, but I have used comuters since the early 1970s and programming, in a semi-pro way, since 1977 and still playing. One of the best publications on human engineering was an appendix in a book called "De Re Atari" which was the bible for Atari programmers around 1980.

 

Appendix B is specifically about human engineeering and contains, IMO, much wisdom that today's programmers would do well to take on board. Remember this was in the 8 bit days of 40 years ago, and programs were ludicrously simple compared to today but, even then, Atari were concerned to highlight how programmers should approach user interaction with their games (My apologies for preaching):

 

The current crop of personal computers have attained throughputs which make them capable of sustaining programs intelligent enough to meet many of the average consumer's needs. The primary limiting factor is no longer clock speed or resident memory; the primary limiting factor is the thin pipeline connecting our now-intelligent homunculus with his human user. Each can process information rapidly and efficiently; only the narrow pipeline between them slows down the interaction. . . .

And further on . . .
Closure

Closure is the aspect of communications design that causes the greatest problems. The concept is best explained with an analogy. The user is at point A and wishes to use the program to get to point B. A poorly human-engineered program is like a tightrope stretched between points A and B. The user who knows exactly what to do and performs perfectly will succeed. More likely, he or she will slip and fall. Some programs try to help by providing a manual or internal warnings that tell the user what to do and what not to do. These are analogous to signs along the tightrope advising "BE CAREFUL" and "DON'T FALL." I have seen several programs that place signs underneath the tightrope, so that the user can at least see why he failed as he plummets. A somewhat better class of programs provide masks against illegal entries. These are equivalent to guardrails alongside the tightrope. These are much nicer, but they must be very well constructed to ensure that the user does not thwart them. Some programs have nasty messages that bark at the errant user, warning against making certain entries. These are analogous to scowling monitors in the school halls, and are useful only for making an adult feel like a child. The ideal program is like a tunnel bored through solid rock. There is but one path, the path leading to success. The user has no options but to succeed.

The essence of closure is the narrowing of options, the elimination of possibilities, the placement of rock solid walls around the user. Good design is not an accumulative process of piling lots of features onto a basic architecture; good design requires the programmer to strip away minor features, petty options, and general trivia.

This thesis clashes with the values of many programmers. Programmers crave complete freedom to exercise power over the computer. Their most common complaint against a program is that it somehow restricts their options. Thus, deliberate advocacy of closure is met with shocked incredulity. Why would anyone be so foolish as to restrict the power of this wonderful tool?

The answer lies in the difference between the consumer and the programmer. The programmer devotes his life to the computer; the consumer is a casual acquaintance at best. The programmer uses the computer so heavily that it is cost-effective to take the time to learn to use a more powerful tool. The consumer does not have the time to lavish on the machine. He wants to get to point B as quickly as possible. He does not care for the fine points that occupy a programmer's life. Bells and whistles cherished by programmers are only trivia to him. You as a programmer may not share the consumer's values, but if you want to maintain your livelihood you had better cater to them.

 

I have checked out Final Cut Pro to see if I would have had the same problem, and of course, I would have. The colour space issue still remains. but FCP immediately warned me what I was doing wrong and thus I was able to avoid the hours of Googling - hours because initially I did not know what the question was that I needed to ask 🙂 I Googled the warning and instantly found the solution (which thanks to the explanations from Neil, I at last understood.)

 

In other words although FCP offered ma an imperfect journey, someone was there to catch me as I fell. With PP, as it stands today there isnt and that's a geat pity. For professional users I absolutley understand the PP has to go the way it has - of course it does. But Adobe has always produced software that is useable by the amateur, but it seems to now be moving away from that user base (me!).

 

I have appreciated all the replies above and thank you all for your time in discussing this.

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LEGEND ,
Apr 28, 2022 Apr 28, 2022

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Adobe has two video editing apps ... Premiere Pro, and Premiere Elements. The latter is a mostly automated app making it easier to get in, do some things quickly (and without needing to know much if anything) and get your export out.

 

Premiere is of course the pro version ... very little automated, tons of options, all can interact and at times interfere with each other. It's bewildering at the start, and ... sorta stays that way even when you can work pretty solidly in it. Because there are several ways to do everything.

 

Neil

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Community Beginner ,
May 01, 2022 May 01, 2022

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Exactly this.

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Community Beginner ,
May 01, 2022 May 01, 2022

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I really appreciate your response, but again, the problems with Premiere are broader than just the HLG issue. Just one example: I've been perusing webfora for half an hour now in order to figure out why my timeline would disappear when I select the effects panel, making it impossible for me to drag effects into the timeline. The two suggested solutions aren't working, so I'm kind of stuck.  It's always something with this program. In addition, it's bloated and slow, just like Lightroom.

 

You're obviously invested in the Adobe ecosystem and happy to defend it from its detractors. I'm just an enthusiast shelling out $600 of my hard-earned cash every year to be able to use a program I'm starting to dislike more and more. (And no, I outgrew Elements years and years ago.) I get that times and standards are changing, but I'm willing to bet that there are more folks like myself than you. Like many, I shoot HLG solely to avoid having to use 8-bit LOG. How many folks are as knowledgeable about this stuff as yourself? The really big players don't use Premiere anyway, and the bulk of its users are probably YouTubers or small independent contractors, or weekend warriors like me.

 

A simple compromise seems to me a single checkbox which would enable Premiere to force both timeline and export to Rec.709, thereby circumventing this entire issue. The pros can still have their fine controls if they so choose. Instead, we're all wasting time on the internet trying to figure it out.

 

For the rather exorbitant price we're all paying for the CC suite, we the user base may expect some more user-oriented thinking from Adobe. If they can't bring themselves to it, I will check out alternatives.

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