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FAQ: Premiere Pro Lumetri Color Custom LUT directory and location

Adobe Employee ,
Apr 18, 2019 Apr 18, 2019

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Lumetri Color Custom LUT directory

 

Common question: Where do I place custom and third party LUTs?
You may have read on the internet that you can add LUTs to the Premiere Pro application folder. DO NOT DO THIS!

 

Though placing LUTs in folders in the app package can work for a single user within Premiere Pro, the workflow falls apart once you update Premiere Pro to a new version, share a project, or even send a sequence to Adobe Media Encoder.

 

Beginning in version 12.1.2, follow these instructions for installing custom LUT files and to have them appear in the Lumetri Color panel. You can also share the project and export in AME with this technique.

 

You can install custom LUT files and have them appear in the Lumetri Color panel. To install custom LUT files, create one or more of the directories listed below and then copy your custom LUT files to that folder.

 

Adobe Documentation: Install Custom LUT files

Custom LUT directories macOS Windows
Available only to the local user /Users/<user_name>/Library/Application Support/Adobe/Common/LUTs/Creative

 

/Users/<user_name>/Library/Application Support/Adobe/Common/LUTs/Technical

C:\Users\<user_name>\AppData\Roaming\Adobe\Common\LUTs\Creative

 

C:\Users\<user_name>\AppData\Roaming\Adobe\Common\LUTs\Technical

Available to all users /Library/Application Support/Adobe/Common/LUTs/Creative

 

/Library/Application Support/Adobe/Common/LUTs/Technical

C:\Program Files\Adobe\Common\LUTs\Creative

 

C:\Program Files\Adobe\Common\LUTs\Technical


Premiere Pro scans the folders at launch and loads LUT files from these directories. LUTs in the Creative directories appear in the Creative Looks dropdown, and LUTs in the Technical directories appear in the Input LUT menu.

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FAQ , How to , User interface or workspaces

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Community Expert ,
Nov 11, 2021 Nov 11, 2021

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If you've applied the LUT on the sequence, you should not need to apply that to the export. It should be applied automatically if in the spot you listed, and used in the Creative tab's dropdown slot in Lumetri.

 

Neil

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New Here ,
Nov 12, 2021 Nov 12, 2021

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Thanks Neil

I agree with you but we need apply the final LUT in exportiom step. Is any problem for that?

 

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Community Expert ,
Nov 12, 2021 Nov 12, 2021

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You should be able to apply a LUT on export. Out of curiosity, what are you doing in that LUT?

 

Neil

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New Here ,
Oct 18, 2022 Oct 18, 2022

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I don't have a LUT folder in the Common folder: 

Screen Shot 2022-10-18 at 7.09.07 PM.png

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Community Expert ,
Oct 18, 2022 Oct 18, 2022

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Have you looked within that 7.0 subfolder? And if you don't have the folders, you need to create them.

 

 

Although rather than using the Library location, I recommend using the Package files (Program files on PC)/Adobe/Common/LUTs and making sure within that LUTs folder are Technical (Basic tab of Lumetri), Creative (Creative tab of Lumetri), and Input (Input LUTs for the new color management option in Modify/Interpret Footage) folders.

 

Neil

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Advisor ,
Oct 18, 2022 Oct 18, 2022

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Neil, is it necessary to create a third Input folder for interpreting the material? What will be the difference if we develop the material using the LUT installed in the Technical folder? Will parts of the color image be cropped if using a LUT from the Technical folder?

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Community Expert ,
Oct 19, 2022 Oct 19, 2022

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The new Project panel Input LUT slot auto-looks in the Input folder. So there's less work in navigating to and selecting a LUT if they are in that folder. You can use the Technical folder, but then ... you would have to navigate to get to another one there or even the same one on a different clip.

 

The LUTs are applied the same no matter where they are stored, so your second question answer is no.

 

Understand, colorists call LUTs "the dumbest math out there" ... a LUT is a mathematical look-up table. X value becomes Y. That's it. And all LUTs are designed for a specific use. With media with an exact exposure and contrast level.

 

So if you have media that isn't exactly what that LUT was built for, then you will get the possibility of anything from too little contrast to clipped whites, crushed blacks, whatever.

 

That's why I never use the Technical folder for applying LUTs. You can't control what happens.

 

I always apply tech LUTs in the Creative tab slot, so I can use the Basic tab to 'trim' the clip's exposure, black/white points, contrast and sat into the LUT for best use of that LUT. Which is the proper process for working with LUTs taught to and by colorists.

 

Neil

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Advisor ,
Oct 19, 2022 Oct 19, 2022

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Neil, I am familiar with the color correction process, in which cases we use LUT from the Technical and Creative folders. I wanted to find out about what is the correctness of using developing LUT's if we apply them through interpretation or through a folder from Technical? How would it be more correct to show the material in the right color space (not creative LUT's)?

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Community Expert ,
Oct 19, 2022 Oct 19, 2022

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The way their system is currently  set up color space transforms MUST be applied via the Input option in the  Modify/Intepret Footage dialog context menu from the Project panel.

 

Even a lot of log media can now be transformed or normalized via their options in that dialog. They have a lot of Canon, Sony, and even a Panny transform from log to the working space options.

 

It's usable sorta like some of the options in Resolve for input and working space. For some media, you would set one of the top two options, the Input LUT slot of the "Use color space from ... " options to set the "input" recognition for the media.

 

Then use the Override-to option to set it to the chosen working space.

 

For a lot of log encoded media, you just go to the bottom Override-to option, and select the type of log it is from the list.

 

Then it supposedly works fine on any color space setting you have for a sequence.

 

Neil

 

 

 

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Explorer ,
Oct 31, 2022 Oct 31, 2022

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Hi,

I moved ALL LUTs into recomended folder to all users, and I got them doubled. I have checked other folders, and thet are empty? What to do? Please see a photo enclosed.

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Community Expert ,
Nov 01, 2022 Nov 01, 2022

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Do you have those LUTs in only one folder?

 

Neil

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Explorer ,
Nov 08, 2022 Nov 08, 2022

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Hi Neil,

I realized I got two: Adobe Premiere Pro 2022 and Adobe Premiere Pro 2023.

 

Sorted now.

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Community Expert ,
Nov 08, 2022 Nov 08, 2022

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LATEST

Do NOT use the Premiere Pro folders! Just ... DON'T! Ever ...

 

That messes up the system and will cause you headaches. You cannot use MediaEncoder for exports and get what you expect ... all sorts of issues.

 

User LUTs should go in the following location!

 

Program Files (or Package Files on Mac)/Adobe/Common/LUTs

 

And if there aren't folders at that location, create Input, Technical, and Creative folders.

 

Then use the Input folder for color management Input LUTs, the Technical folder for Lumetri Basic tab LUTs, and the Creative folder for Lumetri Creative tab LUTs.

 

From this location, the LUTs will appear in the appropriate drop-down lists, and will work across Premiere, AfterEffects, and MediaEncoder.

 

Neil

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Advisor ,
Nov 01, 2022 Nov 01, 2022

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These LUTs are the ones that you put in the created Creative folder. There are definitely no such LUTs in the standard configuration. If you need developing LUTs (SLOG, VLOG, FLOG, etc.), then put the corresponding LUTs in the Technical folder.

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New Here ,
Apr 01, 2016 Apr 01, 2016

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I have custom LUTs for the Sony F55 I'd like to add into Premiere. The files are all .cube. When I try to import presets the .cube files are greyed out. Any hints as to how I get these LUTs into Premiere?

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LEGEND ,
Apr 01, 2016 Apr 01, 2016

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Switch to the Color workspace.  Under the Basic tab, apply an Input LUT using your .cube file.

On the Effect Controls panel, right click on the Lumetri effect and save a preset.

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Community Expert ,
Apr 01, 2016 Apr 01, 2016

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Dot-cube's & ITX LUT's can be added to the built-in ones that drop-down in the Basic tabs Input LUT's box ... in the Program files folder for Adobe Premiere Pro, they're in Lumetri/LUTs/Technical. You can add LUT's to that Technical folder and they should appear in the drop-down box so you don't need to navigate to them. You probably will need to re-start PrPro after dropping them in there before it will "see" them.

If the LUT's you've got don't appear in that dropdown list even though they're in the folder with all the other LUT's from that list ... you can apply the LUT to a "clean" (otherwise untouched clip), use the Direct to SpeedGrade command to bring that up in Sg ... then click the "Save as LUT/Look" icon ... then go to that in your Looks management browser there at the bottom, right-click on it and select 'Export as LUT", then set the parameters as to what forms of LUT you want, and if at 16, 32, or 64 size samples, and where you want that zip file put. Unzip that file, move your cube to the right folder, and it will show.

As to the LUT's option on the Creative tab ... you really do have to navigate to your LUT from there. Haven't yet managed to get something I've added to show up there.

Neil

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Adobe Employee ,
Apr 18, 2019 Apr 18, 2019

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