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Gathering all assets when finished

Contributor ,
Dec 22, 2013 Dec 22, 2013

Since im taking various broll from different servers and storage devices for my project, so the project is backed up as a whole.  Is there a way to do a combine all assets or export the project to another location and it gathers all the media, graphics and items as a whole and puts it into that directory?  So if i have a sequence with 4 video, 4 graphics and 4 audio and all the different sources are from different locations.   Does premiere pro have an option where i can take all 8 media items and put them into the same directory when im finished with my project similar as to what avid does?

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LEGEND ,
Dec 22, 2013 Dec 22, 2013

Project Manager.

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Contributor ,
Dec 22, 2013 Dec 22, 2013

project manager what?  need more details please

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Adobe Employee ,
Dec 22, 2013 Dec 22, 2013

Project Manager is a feature for doing just what you say. In CC, you'll find it at the bottom of the File Menu. In prior versions, it was in the Project menu.

You might want to surf the forum for "Project Manager" to review issues with the feature, mostly involving long-GOP formats and file-based content like P2.

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LEGEND ,
Dec 23, 2013 Dec 23, 2013

Because there are problems with the Project Manager, my recommendation is to do this kind of organization outside of PP using a proper file manager, like Windows Explorer or Finder.  And do so before you import the asset into the project, not after.

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Participant ,
Jan 09, 2014 Jan 09, 2014

Just a quick question for anybody out there: Does Project Manager actually work at all? If not I think Adobe should remove the menu item. I don't think I've ever gotten it to successfully work without throwing up an error at the end, wasting precious time. Really, it is important for Adobe to fix this for sharing 'slimmed down' projects with colleages or merely archive a smaller version of a project for editing on mobile systems, etc.

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People's Champ ,
Jan 09, 2014 Jan 09, 2014

I have never gotten it to work, and gave up several versions ago.

I suspect it might have initially worked and was designed around DV .avi.

Just a guess.

I have also read lots of posts that it doesn't work,

with no corresponding success stories at all.

I have read posts charging long GOP media as the culprit,

but as a test (years ago and posted here), I encoded some

all I-frame MPEG media and tried to trim with Project Manager.

It didn't work, and that's when I abandoned it as a potential tool.

I do like Jim...

Maintain organized media for each Project,

then archive outside of Premiere.

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Participant ,
Jan 09, 2014 Jan 09, 2014

"An unknown error occurred during the Project Manager operation. Please save your project and retry the operation." Saved, retried twice, used another fresh project and imported sequence... now trying a reboot and see if that helps. Jeeze.

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People's Champ ,
Jan 09, 2014 Jan 09, 2014

One hint that might help...

When you 'Queue' a Sequence for encoding in Media Encoder,

Premiere creates a Project file that only contains the exported

Sequence and the assets used in that specific Sequence.

On a PC, you can find them here:

C:\Users\<username>\AppData\Local\Temp

Then you can re-link and relocate only the media files

that were used in the exported Sequence.

A funky workaround that doesn't trim media files,

but it will 'condense' your Project to only a single Sequence

and its related assets.

*CS6.0.5

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Participant ,
Jan 09, 2014 Jan 09, 2014

Thanks, not sure on the Mac if this is true, and relinking is a pain of course with a lot of assets in various directories. I rebooted, tried project manager, UNCHECKED Include Preview Files and Audio conform files and IT WORKED! Amazing. I guess if you try enough combinations it may work for you. Maybe this will help somebody in the future.

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People's Champ ,
Jan 09, 2014 Jan 09, 2014

Did you trim media files or only collect assets?

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Participant ,
Jan 09, 2014 Jan 09, 2014

I didn't bother even trimming because I know long GOPs (which is all of my assets) won't trim so why put Premiere Pro through the strain. However, I spoke too soon on the last post, it conveniently misplaced avchd files with the same name, confusing a 00000.MTS on one track with another, so back to drawing board. I do see that it has created a AVCHD directory and named files like 00000_1.MTS to account for the similar names. Trying now to see if checking "Rename clips" makes a difference. I'm afraid that this feature is not very robust but I want to try to see if some combo will work. I don't agree with you, Jim that an NLE should not do media management, I'm not sure why you say that. Media management is the cornerstone of all kinds of professional software that uses multiple assets (how would Indesign work if we couldn't collect assets and ship to the printer, for example). Final Cut Pro 7's media manager though 8 years old now or more, works way better (though it has it's problems) than the 'modern' Premiere Pro CC.

Anyway, I'll keep posting here with any successes or failures in what should have been a very simple procedure.

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Participant ,
Jan 09, 2014 Jan 09, 2014
LATEST

Just a report of epic failure with the Project manager, seems to not be able to distinguish AVCHD files with the same name and mixes them up. Really a simple programming task, as the files have additional metadata to keep them unique, pretty boneheaded if you ask me. If you have multiple files with the same name, I'd suggest not using it unless you want the possibility of having the wrong files in the wrong place. Jeeze. Don't put in features that don't work at all, or work but then disguise bad bugs in harmful ways. Just remove it or tell me at the outset of the process "Sorry, this project is to complex for this feature" or something like that. Jeeze.

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LEGEND ,
Jan 09, 2014 Jan 09, 2014

I think Adobe should remove the [feature].

Here, here!  An NLE should be able to do only two things - read the files and create new files.  Moving, renaming or deleting files are not on that list, and belong in the realm of a proper file manager.

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