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Lumetri Colors NOT exporting correctly

Community Beginner ,
Jan 11, 2018 Jan 11, 2018

Ever since this latest update, my Lumetri colors are not exporting correctly.  Some clips export with no color correction added, others have the wrong Lumetri filters applied, and some are even black and white!  What in the world is going on, and how can I fix this?  I have a huge project due, and must be able to export it ASAP.  Thanks so much in advance for your  help!

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correct answers 1 Correct answer

LEGEND , Jan 12, 2018 Jan 12, 2018

There was an issue with Lumetri effects getting messed up when updating a project.  The solution was to reapply Lumetri from scratch in the new version.

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LEGEND ,
Jan 11, 2018 Jan 11, 2018

What hardware do you have, what media and other effects are used, and what export settings?

How do your exports look re-imported into PrPro?

Neil

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LEGEND ,
Jan 12, 2018 Jan 12, 2018

There was an issue with Lumetri effects getting messed up when updating a project.  The solution was to reapply Lumetri from scratch in the new version.

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Community Beginner ,
Sep 02, 2018 Sep 02, 2018

Sorry for being a bit dense, but what exactly does it mean to "reapply from scratch?" Does that mean going through the project and re-grading everything, or is there something simpler and less time consuming?

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LEGEND ,
Sep 03, 2018 Sep 03, 2018

It means removing the currently applied effect and starting over.

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Community Beginner ,
Oct 08, 2023 Oct 08, 2023

Yeah, that's not a solution.  That is a work around.

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LEGEND ,
Oct 08, 2023 Oct 08, 2023
LATEST

This is a five year old thread ... and you are probably not having the same issue as this thread was about, because that was a specific thing with the change from 2017 to 2018. 

 

So ... start a new thread with details ... your media, your OS, GPU, and settings for things like auto-log detect & auto-tonemap, color spaces used, and what's happening that is not correct.

 

Then we can actually try to help with your problem.

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Community Beginner ,
Sep 03, 2018 Sep 03, 2018

I was having a similar problem. Lumetri effects applied to the masterclip were not looking as expected when I exported the master clips as transcoded files for dailies viewing. What I discovered was that the wrong input LUT was being applied by Media Encoder. This happened because I followed some advice, found both elsewhere on this forum and out in the wild internet.

The problematic way:

Here is an example of the approach that caused my problems:

New Lumetri Color Lut Issue

Not to single this person out, I found this advice in multiple places.

This is a problematic way to add custom LUTs. For whatever reason, Premiere Pro and Media Encoder don't look at the names of the LUTs in the default package contents folder, they communicate by referencing the LUT's position in the list.

For example, in Premiere's default Technical LUT drop down menu "Phantom_Rec709_Gamma.cube" is the eighth item. If we add "Panasonic_V-log_to_Rec709.cube" to the Premiere package contents, i.e. </Applications/Adobe Premiere Pro CC 2018/Adobe Premiere Pro CC 2018.app/Contents/Lumetri/LUTs/Technical>, that will become the eighth item in the menu (as decreed by The Immutable Order of the Alphabet), and the Phantom LUT becomes number nine because number eight is already taken.

OK, so far, so good.

When we select the Panasonic LUT in Input LUT dropdown menu, the Lumetri effect will store a reference to the eighth LUT and our Panasonic VariCam footage will look good in Premiere.

The trouble starts when we send it to the Adobe Media Encoder queue. The eighth item in Media Encoder's Technical LUT dropdown menu is still "Phantom_Rec709_Gamma.cube" because we didn't add the Panasonic LUT to AME's package contents. The footage looks wrong because it is now the Phantom Input LUT that is applied by AME in the Lumetri effect. Media Encoder doesn't know about the Panasonic LUT.  The actual Panasonic LUT itself does not follow the footage from Premiere to Media Encoder, just the number eight.

OK, a little bit of a pain, but no problem, right? We just add the custom LUT to the Media Encoder package contents, as well. Right?

Sure.

Now imagine we shoot some more footage, this time with a BlackMagic camera. No problem, we just add "BlackMagic_log_to_709.cube" to the Premiere Pro package contents so that it will appear in the drop down menu when we color correct the BlackMagic footage. You see where this has gone? Hint: Now, the Panasonic LUT is number nine and "D-21_delogC_EI0200_B1.cube" is number eight.

So, now we look back at our Panasonic VariCam footage in Premiere Pro. Guess which LUT is applied to all our Lumetri effects for the Panasonic footage we spent a day correcting. If you said "D-21_delogC_EI0200_B1.cube" you are right. Now let's go through and change the Input LUT in every Panasonic masterclip.

The easy way:

The proper custom LUT folders are in the path specified about a third of the way down this page "New features summary for the July and April 2018 releases of Adobe Premiere Pro CC. As far as I can tell, this is the only documentation of this feature.

In my install, I actually had to create the <LUTs/Creative> and <LUTs/Technical> folders in the <Common> folder. Putting the custom LUTs here adds them to all the Creative LUT and Input LUT dropdown menus, respectively,  across all CC applications (PP, AME, AE, etc.),  keeps the LUT references correct when transcoding files, and seems to preserve the LUT relationships with Lumetri effects within Premiere Pro even after adding or deleting other custom LUTs.

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LEGEND ,
Sep 03, 2018 Sep 03, 2018

The original version of Lumetri "worked" adding even subfolders to the program files folders, but the plans they had as they got more features to it wouldn't work with that usage so the second iteration we had to stop for the reason listed in your post.

Leaving us needing to create our own outside folders and navigate to them each time, a slow pain.

Finally we can add the folders you mentioned in the latter part of your post and have our LUTs/Looks appear in the browse lists.

Been a long journey to get "here".

Neil

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