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Youtube just announced VR180 format, and the news says Adobe Premiere supports it. When can we expect to see an update in Premiere to render 180 VR format?
Current Adobe Creative Cloud paid subscribers will be able to access SkyBox plugins through Adobe by sending an email to dvaplugin@adobe.com. Include your Adobe ID and first and last name as it appears on your account. You will receive a response within one week.
*SkyBox Suite includes: SkyBox Studio V2, SkyBox 360/VR Post FX 1 + 2, SkyBox 360/VR Tools, SkyBox 360/VR Transitions 1 + 2, SkyBox VR Player)
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Current Adobe Creative Cloud paid subscribers will be able to access SkyBox plugins through Adobe by sending an email to dvaplugin@adobe.com. Include your Adobe ID and first and last name as it appears on your account. You will receive a response within one week.
*SkyBox Suite includes: SkyBox Studio V2, SkyBox 360/VR Post FX 1 + 2, SkyBox 360/VR Tools, SkyBox 360/VR Transitions 1 + 2, SkyBox VR Player)
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Is this email still current? I immediately received a "cannot be delivered" email saying that
dvaplugin wasn't found at adobe.com.
Has the email changed?
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I would also like access to this. Please let me know if there is a solution.
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Crazy that Adobe is 100% silent (not just here at these forums, but everywhere) on this major development in VR. Supporting VR180 would require very little coding. Adobe is cynical to not spend the resources on that, if they're waiting for some massive market penetration of that tech before moving an inch on this inevitable feature.
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I sent the email to that, too, and got the same bounceback failure. I even got a support rep in a chat and a computer takeover to show me how to "enable vr", but my issue isn't resolved, and my exported videos all output incorrectly.
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It's really annoying that this thread is marked as "answered" and after almost one full year, in fact Premiere still fails to support VR180. Again, to be literal and specific, there was a claim that Premiere supports VR180, and nearly one full year later, that un-truth has not been addressed in a version update, at these forums, or anywhere else.