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Using OpenCL, When I make an edit, almost every time now, The program monitor will freeze while showing the split-screen edit preview. Then it will go black and refuse to play any video unless I quit out of Premiere and relaunch.
Using CUDA, the program monitor will just randomly go black in the middle of playback until I restart Premiere.
Using Metal, the program monitor will glitch out, Premiere will freeze, and the computer will crash and log out completely.
Mac Pro 2010
GTX 1080TI
10.3.6
96 GB
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Crash report sample:
Process: Adobe Premiere Pro CC 2019 [76394] Path: /Applications/Adobe Premiere Pro CC 2019/Adobe Premiere Pro CC 2019.app/Contents/MacOS/Adobe Premiere Pro CC 2019 Identifier: Adobe Premiere Pro CC 2019 Version: 13.0.1 (13.0.1) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: Adobe Premiere Pro CC 2019 [76394] User ID: 501
Date/Time: 2018-11-10 23:02:54.263 -0800 OS Version: Mac OS X 10.13.6 (17G65) Report Version: 12 Anonymous UUID: 6BFE8871-0781-49F8-B01E-45EC0690BF7F Time Awake Since Boot: 50000 seconds
System Integrity Protection: enabled
Crashed Thread: 11
Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000060 Exception Note: EXC_CORPSE_NOTIFY
Termination Signal: Segmentation fault: 11 Termination Reason: Namespace SIGNAL, Code 0xb Terminating Process: exc handler [0]
VM Regions Near 0x60:
-->
__TEXT 0000000100000000-0000000100008000 [ 32K] r-x/rwx SM=COW /Applications/Adobe Premiere Pro CC 2019/Adobe Premiere Pro CC 2019.app/Contents/MacOS/Adobe Premiere Pro CC 2019 Thread 0:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff5ce31a16 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff5cffa589 _pthread_cond_wait + 732 2 com.adobe.boost-threads.framework 0x000000010003e1d1 boost::condition_variable::wait(boost::unique_lock<boost::mutex>&) + 65
3 com.adobe.boost-threads.framework 0x000000010003df45 boost::thread::join_noexcept() + 101
4 com.adobe.dvacore.framework 0x0000000100362af0 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::Flush() + 480 5 com.adobe.DisplaySurface.framework 0x0000000110dc01ac DS::TerminateDisplay() + 60
6 com.adobe.DisplaySurface.framework 0x0000000110db28f4 DS::Terminate() + 52
7 com.adobe.PlayerMediaCore.framework 0x0000000173d224a4 xRendererEntry + 3284
8 com.adobe.VideoRenderer.framework 0x000000010658d08e ML::AcceleratedRendererModule::CallAcceleratedRendererModule(int, void*, void*) + 174
9 com.adobe.VideoRenderer.framework 0x000000010658c364 ML::AcceleratedRendererModule::~AcceleratedRendererModule() + 84
10 com.adobe.VideoRenderer.framework 0x000000010658c45e ML::AcceleratedRendererModule::~AcceleratedRendererModule() + 14
11 com.adobe.VideoRenderer.framework 0x000000010658e367 ML::AcceleratedRendererModuleFactory::~AcceleratedRendererModuleFactory() + 71
12 com.adobe.PluginSupport.framework 0x0000000105c44148 std::__1::__tree<std::__1::__value_type<dvacore::utility::Guid, dvacore::classref::InterfaceRef<ML::IPluginModuleFactory, ML::IPluginModuleFactory> >, std::__1::__map_value_compare<dvacore::utility::Guid, std::__1::__value_type<dvacore::utility::Guid,
Attached a pic of how my program monitor freaks out when CUDA is used and it is about to crash.
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That's clearly a GPU issue, probably drivers. Make sure you're on the latest by checking numbers from Nvidia's site, and if on latest, try rolling back a driver or two.
Neil
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R Neil Haugen agreed. Looks like a gpu issue for sure
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I've already re-installed graphics drivers many times, different versions, it doesn't solve anything. This only started happening when I upgraded to CC 2019 from 2018.
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I have been having the same issue. Been pulling my hair out trying to find a solution.
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benwinter,
Thanks, but this crash report doesn't contain Thread 11, which we need to diagnose your issue. FAQ: How do I post a Mac OS X crash log?
Thanks,
Kevin
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Hi Kevin, I've dug up the crash report from that day. Here is thread 11.
Thread 11 Crashed:
0 com.adobe.Frontend.framework 0x0000000102ba55a1 FE::Application::AttemptPanicProjectSave() + 17
1 libsystem_platform.dylib 0x00007fff5cfeff5a _sigtramp + 26
2 ??? 0x000070000381e880 0 + 123145361156224
3 com.adobe.RendererGPU.framework 0x000000011c95bfad RendererGPU::CompositorNode::Process(dvacore::classref::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 2461
4 com.adobe.RendererGPU.framework 0x000000011c95fe03 RendererGPU::FilterNode::ProcessFrameOnDevice(dvacore::classref::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, dvacore::classref::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1779
5 com.adobe.RendererGPU.framework 0x000000011c9536f7 RendererGPU::AdjustmentNode::Process(dvacore::classref::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 1671
6 com.adobe.RendererGPU.framework 0x000000011c95fe03 RendererGPU::FilterNode::ProcessFrameOnDevice(dvacore::classref::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, dvacore::classref::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1779
7 com.adobe.RendererGPU.framework 0x000000011c95bf61 RendererGPU::CompositorNode::Process(dvacore::classref::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 2385
8 com.adobe.RendererGPU.framework 0x000000011c95fe03 RendererGPU::FilterNode::ProcessFrameOnDevice(dvacore::classref::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, dvacore::classref::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1779
9 com.adobe.RendererGPU.framework 0x000000011c95373a RendererGPU::AdjustmentNode::Process(dvacore::classref::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 1738
10 com.adobe.RendererGPU.framework 0x000000011c95fe03 RendererGPU::FilterNode::ProcessFrameOnDevice(dvacore::classref::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, dvacore::classref::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1779
11 com.adobe.RendererGPU.framework 0x000000011c95beb4 RendererGPU::CompositorNode::Process(dvacore::classref::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 2212
12 com.adobe.RendererGPU.framework 0x000000011c95fe03 RendererGPU::FilterNode::ProcessFrameOnDevice(dvacore::classref::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, dvacore::classref::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1779
13 com.adobe.RendererGPU.framework 0x000000011c94bb70 RendererGPU::(anonymous namespace)::RendererGPU::ProduceFrame(dvacore::classref::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, dvacore::classref::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, dvacore::classref::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*, dvacore::geom::RectT<int>) + 1440
14 com.adobe.PlayerMediaCore.framework 0x0000000173d5c995 AdobePlayer::RenderRequest::ProduceFrame(dvacore::classref::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, dvacore::classref::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, RenderParams const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*, dvacore::geom::RectT<int>) + 85
15 com.adobe.PlayerMediaCore.framework 0x0000000173d41c81 AdobePlayer::PlayerDisplay::PresentRenderRequestImpl(AdobePlayer::PlayState, boost::shared_ptr<AdobePlayer::RenderRequest> const&) + 1889
16 com.adobe.PlayerMediaCore.framework 0x0000000173d45d01 AdobePlayer::PlayerDisplay::PresentLastCompletedRenderRequestImpl() + 1329
17 com.adobe.dvacore.framework 0x0000000100361ba1 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeDelayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 193
18 com.adobe.dvacore.framework 0x000000010035ef9a dvacore::threads::(anonymous namespace)::LaunchThread(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 362
19 com.adobe.boost-threads.framework 0x000000010003db7c boost::(anonymous namespace)::thread_proxy(void*) + 156
20 libsystem_pthread.dylib 0x00007fff5cff9661 _pthread_body + 340
21 libsystem_pthread.dylib 0x00007fff5cff950d _pthread_start + 377
22 libsystem_pthread.dylib 0x00007fff5cff8bf9 thread_start + 13
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The 1080Ti seems to be a little unstable from what I have been reading recently. Role back to an older driver version. That would be the best best, You might have to try 2-3 versions before you get it right
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Ever get this one solved?
Kevin