Copy link to clipboard
Copied
without Warp Stabilizer :
1) project saves fast
2) Adobe premiere project opens fast , in 2 sec project is open for edit
with Warp Stabilizer added to all my clips :
1) Project saving takes very long !
2) opening my project takes very long over 2 a 3 min.
is this normal ?
specs:
AMD Ryzen 9 5950X 16-Core Processor
RAM: 128 GB
ASUS ROG Strix GeForce RTX 4090 BTF OC Edition
Samsung 990 PRO NVMe M.2
Copy link to clipboard
Copied
Yes.
Warp Stabilizer is one of the most, if not the most, resource intensive effects.
It is recommended to do other edits first and then apply the Warp Stabilizer afterward to increase performance.
Copy link to clipboard
Copied
OK, i add warp Stabilizer when i´m finished with my project
Copy link to clipboard
Copied
Peru Bob is correct, Warp is the most resource-demanding and heaviest effect in the entire program. It takes even more to run than Neat Video noise remover! And the reason the project files get huge and unworkable is the incredible amount of detailed data that is required for Warp to run.
And of course, that, like all other things like sequences and effects used ... is simply project metadata. Hence ... the project gets huge fast.
I'm practical. I never apply Warp and leave the clip with Warp applied, ever.
I apply Warp, when I've got an acceptable result, I immediately do a full render & replace operation of that clip on that sequence, typically to ProRes422 for my needs. Then I continue working with that full replacement clip in place.
With render & replace, you can always "restore original" if you need to rework something. BUT ... that load onto the system is gone. The project file is smaller, runs better, and playback is no longer a problem even when adding Lumetri or other 'heavy' effects.
Copy link to clipboard
Copied
thank you Neil ! i edit in H.265
Copy link to clipboard
Copied
Oh ... sorry to hear that! H.265 is a long-GOP format. That means that there's an actually complete frame of video (but highly compressed) every 15-100 "frames" of clip. Called these are called an "iframe".
In-between are only data sets of:
So to playback the next frame, the computer must do all that computation of maybe 100 or more other frames, on either side of the currently displayed frame, and store those calculated images to RAM or cache.
For playing back an intraframe codec, it just needs to decode the next frame by itself. Nothing else computed and stored to RAM/cache.
So your H.265 is putting a load on the system for basic playback far above what the same framesize/rate of an equivalent intraframe codec would need. Which is why the vast majority of the pro colorists that I work for/with/teach simply transcode all H.264/5 media to intraframe prior to loading into their system for grading.
And that's on "heavy iron" computers, rigs that are massively capable. And expensive.
Just for information ...
Copy link to clipboard
Copied
thank you for the information ! my computer can handle H.265 easy also 8K but H.265
but everything is going slow after warp stabilization is normal for adobe
i'm not a pro video edittor can i ask you what settings you take in adobe for export in intraframe ?
thank you
Copy link to clipboard
Copied
As far as the computer just stopping on account of being overloaded somehow, yea, it would be good if that didn't occur. I'm glad a staffer says they're checking that out.
As for "in general"? Ok ... I clearly don't now your exact details, so some of this will fit, some may not. Still, for many reading this over time, it's information they should have at hand.
A lot of the time, when people say their computer can handle like 8k H.265, they mean for playback in QuickTime or VLC. Which is not at all the same as with an the load any NLE puts on the computer, which is several magnitudes greater than any simply video player.
So ... specifically ... does your computer handle 8k long-GOP playback on sequences in Premiere? As that is all that counts. If so, quite impressive and cool.
Next, Warp is again a massively demanding effect, far greater than even 10 instances of Lumetri stacked on a clip. I know, I've tested that comparison in the past. I'm not seeing that you actually comprehend that load in practical terms.
And I only worry about "in practical terms". "In theory ..." isn't of any use, as neither thee nor me is a development supervisor so we can't change anything, only ask. But for working ... you do what works.
Next, a lot of users do not realize that all an NLE like Premiere does is create metadata files. Period.
That sequence? There isn't a "physical" sequence anywhere. Never has been.
It's only a bunch of text/metadata giving the sequence 'form' data (fps and all) plus a listing of the clips used (from this to there ...) with the listing of any effects and the listing of what the effects are set to.
Warp produces massive data ... per-frame of every clip with Warp applied! ... all of which is added to the sequence and therefore project file.
Take a project without Warp applied. Check the total size on disc of the project file.
Now ... apply Warp to 20 five or more second clips on a sequence. Check your size on disc of the project file ... and ... yowza ...
You dramatically expand the size of your project file by 'leaving' Warp applied to a bunch of clips. And that does affect all sorts of things in your project!
As the file size of the project bloats up, the entire project takes longer to load. Sequences will have more metadata in them, which has to be pulled and stuffed in RAM/cache during playback. You will hit a point at which, during playback, it has to dump some of the RAM/cache files and load more.
And gee ... you start hitting playback slowdowns and glitches just because of the massive amount of metadata constantly in process. Plus with so much demanding use of resources both to manage RAM/cache loads and in/out, and to run playback and to add effects as set to the image ... you can start getting "anomolous" problems.
Something gets processed out of order and glitches appear in the image. Or ... get written to the sequence or project file.
That's why I don't recommend applying Warp in batches, and leaving it 'on' the clips.
I want to avoid the project bloat and probably inevitable project or sequence glitches that will occur sporadically from doing so.
But then, I'm a practical guy. What works, works, and for me, leaving tons of Warp "lying around", doesn't work. At. All.
But of course, everyone's mileage always varies.
Copy link to clipboard
Copied
Hi @Mark_Holland - We are able to repro the issue that you are experiencing. We are sorry for the frustration it has caused. We will update you when we have more information. Thank you for your report and patience.
Copy link to clipboard
Copied
thank you ! that will speed up my work
Copy link to clipboard
Copied
HI @Mark_Holland - Would you be able to send me one of your projects, you can send to email jamiec@adobe.com ? I'm looking to see how big your sequences and clips are. I don't need any media. Thank You for your help.
Copy link to clipboard
Copied
ok it's coming right now with wetransfer ( i hope i edit the right way ) i'm not a professional editor just some basic edit , thank you
Copy link to clipboard
Copied
Received. Thank you so much with your help!