Hello Forum, Today I have been getting this Error Code when trying to render, even short clips.
I have been unable to find any specific online help
As an experiment, I opened a different Premiere Pro project and was able to render without any issues. However, when I reverted back to the problem project, the error recurred. When I try to render different parts of the project, I get the same Error Code 4 but the timecode numbers are different. I have been rendering within this project for a few days without issue. So why now?
No, I'm having the payed version of resolve and Adobe.
But I'm having issues in Premiere pro, nothing with Resolve.
Premiere pro gives me the error code 4 while rendering this timeline in the final composition.
wait, what kind of work did you do in Resolve? color correction and filters will not be usable in the xml and it's possible that some of this data is throwing premiere for a loop. Why not do a "deliver" (if I remember correctly) in a high quality format and bring that back in to premiere. If you need your edit points in premiere, you can use the edit detection feautre in premiere...
You can export from Resolve to Premiere Pro with the Premiere Pro XML option in de Delivery page.
It always worked fine for other projects, till now. I think Premiere Pro doesn't like Quicktime Uncompressed (130GB+) footage\..
well hopefully someone else here will have some answers for you but I'd recommend you start a new thread. And do you have the latest drivers for your video card installed?
I'd suggest you mark an in and out in your timeline and render section by section til you locate where the issue is.
And you might want to post in some resolve forums...
I had this issue today and tried a few of the mentioned solutions, but what appears to have worked for me is slightly adjusting the position of things on my timeline, and instead of marking the entire portion that I needed rendered, I just did it in chunks. So I made my in and out markers much closer together and went pieces at a time. No more errors right now. I have no idea why that would work.