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I have a sequence that I'm using, both VR glow and a dragon drop transition. In the sequence I have several nests. One of the nest is inside of another nest, where I use the exact same drag-and-drop transition inside of that mess. It works.
However, this transition is also being used in the main timeline in the exact same situation. In that situation, it is telling me that requires GPU acceleration. All of my settings as far as I know, I correct to use mercury playback. I am using VR glow inside of the nest and in the main timeline on every clip. Whatever my second instance of using the exact same transition is telling me that I need this GPU acceleration. While the one that's inside of the nest that is transitioning a clip to a nest works fine. All of the conditions are the same inside of the nest as it is on the timeline/sequence.
Here are screenshots.
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Is that a VR clip on a VR sequence?
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NOT a VR SEQ but it's the only glow that gets me the effect I need (maybe the only true glow in premiere natively). I have used it a lot. And it is working within the Skinny 1st nest. Working with the crag/drop transition on to of 1 clip on the right with VR glow, and the nested clip has vr glows inside of it too.
NOTE: I baked the nest and reimported it to see it that would help but it gave the same GPU warning.
I do not know why they just don't give us a normal glow for normal footage.
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Hey, I understand the frustration.
Just as a practical thing though, the VR effects don't normally work with non VR clips. And typically give that warning. Which makes no sense, really. If it doesn't work with X media, it would be better if it said so.
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Thanks, Ann!
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That was a good read. It did help my issue as I changed the order of things and got my desired effect. I wish they had a read like that on what effect conflicts. It could be an ever-growing wiki.
Clip speed and warp stabilizer are probably not the only conflicts.