• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
1

Please can we get a nearest neighbour scaling option for those of us who edit game footage

Community Beginner ,
Aug 15, 2023 Aug 15, 2023

Copy link to clipboard

Copied

This has been asked a few times on this forum and it seems like most people just don't understand the issue.

The specific use case is this: I'm an editor who works with a lot of video game footage. Many video games are built out of pixel art. Chunky pixels are a stylistic choice. When you punch-in to this footage in Premiere (which one might often to when cutting a trailer, for impact etc), the pixel art becomes a blurry mess, because Premiere's default (and unchangable) Lanczos scaling algorithm tries to blend the adjacent pixels together (which works great for live-action footage, but is absolutely awful for pixel art).

If you don't understand why anyone would choose nearest neighbour scaling over bilinear/bicubic/Lanczos, please refrain from replying.

Nearest neighbour scaling preserves the sharpness of pixel art. It would be an incredibly useful option to have for those of us who regularly work with game footage, and it would be nice for Adobe to try and actually understand the request properly instead of once again explaining what upscaling is as if we're idiots.

Idea No status
TOPICS
Graphics

Views

80

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
no replies

Have something to add?

Join the conversation