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Pixelated mask while every other layers/masks are the right resolution

Community Beginner ,
Dec 04, 2024 Dec 04, 2024

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I've been working on my mesh for a couple of days and everything worked fine. But now when I add a new layer and add a mask to it, the mask is extremely pixelated. This isn't a UV issue where the UV is too small, because the rest of the layers aren't pixelated. Any guess as to what the problem is? Thanks for the info/help!

 

I'm using version 8.1.3

On Windows

I don't know the steps to reproduce as it just happened.

Expected result would be for the texture to not be pixelated.

Bug Unresolved
TOPICS
UV Tiles

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correct answers 1 Correct answer

Adobe Employee , Dec 05, 2024 Dec 05, 2024

Hi @its_9663,

 

Thank you for the message.

 

Can you try to update your GPU? From memory, this issue was related to GPU.

 

In addition, do you have any outdated ressource in your project?

 

CyrilDellenbach_0-1733391266322.png

 

Let me know.

 

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Community Beginner ,
Dec 04, 2024 Dec 04, 2024

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Edit: Here is the setup of the pixelated layer

 

layer.PNG

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Adobe Employee ,
Dec 05, 2024 Dec 05, 2024

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Hi @its_9663,

 

Thank you for the message.

 

Can you try to update your GPU? From memory, this issue was related to GPU.

 

In addition, do you have any outdated ressource in your project?

 

CyrilDellenbach_0-1733391266322.png

 

Let me know.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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Community Beginner ,
Dec 05, 2024 Dec 05, 2024

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I updated all the outdated resources and now it works. Thanks for the help!

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