When baking ID maps in version 8.3 (Windows 10) there is now a "shadow" of 1 color produced over another color. See attached picture to see what I mean. I have not had any probelm baking ID maps from material color in any previous version of Substance Painter. The issue started for me with version 8.3.
FYI, my ususal process (which has worked perfectly until version 8.3) is to create a material with different diffuse colors assigned to each material ID for the mesh in 3ds max and then export that color ID mesh via .fbx and then import into Substance painter as the "high poly mesh" when baking the ID map. It appears that the new baker engine in 8.3 is creating a shadow (from ambient occlusion information, maybe?) of 1 color on top of any color that would be below it (i.e., occluded by it). Obviously, this creates a mess of the color map ID. This happens for each of 4 different meshes I have tested so far.
Is there a fix for this or am I missing some new setting for the new baker in 8.3? I did watch the video for the new baker window and everything elses works fine for me. Just the ID map has this bug in it. Any help would be appreciated.