• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
2

UV seams on metallic materials

Community Beginner ,
Jul 07, 2022 Jul 07, 2022

Copy link to clipboard

Copied

Hello!  I've come across this issue multiple times and others have posted about it online, but still haven't been able to find a solution.  Attached is an image showing the issue.  A simple sphere divided into 3 uv islands, with a simple metallic material applied via cylindrical mapping (which should not have any visible seams).  Isolating the normal channel shows no seams, and actually none of the channels have any seams visible as one would expect.  However the material view shows clear seams where the uv islands meet.  Exporting maps and taking them into a separate rendering application results in the seams being visible just as in the substance material viewport.  "hiding the seams" isn't always possible, especially when dealing with large metallic surfaces that have to be divided into separate udims to produce an acceptable level of detail.  Please help!

yonadaan_0-1657246143472.png

 

 

Bug Unresolved

Views

585

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
4 Comments
Community Beginner ,
Jul 07, 2022 Jul 07, 2022

Copy link to clipboard

Copied

Also worth mentioning is that all the mesh maps have been baked and look seamless as expected, including normal and world space normal.

Votes

Translate

Translate

Report

Report
Community Beginner ,
Jul 07, 2022 Jul 07, 2022

Copy link to clipboard

Copied

Actually correction- everything renders as expected when the maps are exported to another application, but it would still be nice if it could look right within substance in the material view.  It even looks correct when rendered in iray, just not in the working viewport.  Would there be any way to fix this?

Votes

Translate

Translate

Report

Report
New Here ,
Sep 30, 2022 Sep 30, 2022

Copy link to clipboard

Copied

Try to increase shader resolution. Costs more memory but still - might be useful

Efim22320798zmen_0-1664554337337.png

Efim22320798zmen_1-1664554450094.png

 

Votes

Translate

Translate

Report

Report
New Here ,
Apr 24, 2024 Apr 24, 2024

Copy link to clipboard

Copied

LATEST

Worked for me. But only after restarting Substance. Thanks!

Votes

Translate

Translate

Report

Report
Resources