Hello, to be clear, I'm not new to substance painter or to 3d softwares in a general sense.
When baking my low-res mesh with my high-res mesh I got multiples baking issues, I worked on it and found the solution for each of this issues, except one.
I seem to have a very weird baking issue at a very specific spot of my mesh :
So I went other the basics.
For both of the high and low res mesh
- Normals are fine
- Faces are smoothed
- No intersecting geometry
- No overlaying uvs
- No doubles faces, doubles vertex or anything
For the baking
- Tried adjusting the distance for both forward and backward, didn't seem to solve the issue
- Tried adjusting Normal, AO, curvature settings
- I've baked by mesh name, and all the names are corrects
here's the baking settings :
And here's what it looks like with the high-poly and the low-poly :
All the other meshes in this scene seems to be doing just fine with the current settings, so if you have any idea of what could be the issue you're welcome 🙂