• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

You can see the seams during texturing . how to fix it?

New Here ,
Jul 29, 2023 Jul 29, 2023

Copy link to clipboard

Copied

Hi, I start to texture my model and seams come out, I do not know how to fix it and they do not smear, what to do? Where you can see the seam in May is soft.

Screenshot_363.png

Screenshot_362.png

I used to make incisions on the soft, but the stitches were not visible, but now they came out and I can not remove them in any way please help me.
I understand that they can be covered up, but I want to learn how to fix these issues so that in the future there will be no problems.

TOPICS
Baking , Discussion

Views

549

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Jul 31, 2023 Jul 31, 2023

Copy link to clipboard

Copied

Hi @Kratosoleg2624761313xc,

 

Thanks for your message.

 

To be clear, Substance 3D Painter shouldn't have issues to hide seams, but under certain conditions.

 

First of all, check that the mesh doesn't have any "weird" smoothing group. The Normals from the mesh will always influence how the light behaves on the surface of the model, and depending on the normals, this could result with visible seams.

 

Matfinish.pngSecondly, there are known filters that will create visible seams. All the Matfinish, for example. Those filters directly influence the Normal map (not the height as we usually do in Substance 3D Painter), and it's complicated to make a seamless normal map, even with a Tri-Planar mapping.

 

It's also important to check the UV map. If you have the UVs packed without a decent margin, or really small islands, some artifacts can show up, especially on island's borders.

 

When baking your High Poly on your Low Poly, set up a decent amount of Dilation Width to avoid padding issues. You can also try to switch the type of padding under the Texture Set Settings.

 

Lastely, make sure to follow a seamless workflow. If the textures are projected on the UVs, the seams will obviously be visible, but as long as you work with Tri-Planar (or a similar projection), this shouldn't be a problem.

 

Tri-Planar.gif

 

Tell me if it helps with your project.

 

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Jul 31, 2023 Jul 31, 2023

Copy link to clipboard

Copied

Hello Cyril Dellenbach nothing helped, I redid yuv and still see the seams and also in substance also see the seam in three planar, here is my settings in marmoset, and where to find the settings for smoothing in marmoset 4 I just don't know much about it. 

 

 

 

   

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Jul 31, 2023 Jul 31, 2023

Copy link to clipboard

Copied

Hmmm, is it possible your GPU is an AMD? We are currently facing issues with AMD GPU latest driver updates. A rollback could do the work.

 

If not, I can personally take a look at your project. You can send it to me privately at cdellenbach@adobe.com

 

Let me know,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Jul 31, 2023 Jul 31, 2023

Copy link to clipboard

Copied

LATEST

Hi, I sent you to the mail there will be 2 links to google disk one is a maromset file the other is a maya file, because of the large size of the file does not want to send by mail
my e-mail is olegbeliy65@gmail.com

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Resources