Error on Import
Hi,
I've just started trying to use the v3 of the plugin in Unity. When I import the package into a new project (2021.3.6f1) I get this error;
DllNotFoundException: sbsario assembly:<unknown assembly> type:<unknown type> member:(null)
Adobe.Substance.NativeMethods.sbsario_shutdown () (at Assets/Adobe/Substance3DForUnity/Runtime/Scripts/NativeMethods.cs:96)
Adobe.Substance.Engine.Shutdown () (at Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Engine.cs:88)
Adobe.SubstanceEditor.SubstanceEditorEngine.TearDown () (at Assets/Adobe/Substance3DForUnity/Editor/Scripts/SubstanceEditorEngine.cs:106)
Adobe.SubstanceEditor.SubstanceEditorEngine+SubstanceEditorEngineInitializer.OnBeforeAssemblyReload () (at Assets/Adobe/Substance3DForUnity/Editor/Scripts/SubstanceEditorEngine.cs:58)
UnityEditor.AssemblyReloadEvents.OnBeforeAssemblyReload () (at <44a70d1b13cf47e29810e30f45ffae08>:0)
In Unity 2020.3.35f1
DllNotFoundException: sbsario
Adobe.Substance.NativeMethods.sbsario_initialize (System.String pluginPath, System.String engine_path, System.IntPtr memoryBudget) (at Assets/Adobe/Substance3DForUnity/Runtime/Scripts/NativeMethods.cs:85)
Adobe.Substance.Engine.Initialize (System.String pluginPath, System.String enginePath) (at Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Engine.cs:56)
Adobe.SubstanceEditor.SubstanceEditorEngine.Setup () (at Assets/Adobe/Substance3DForUnity/Editor/Scripts/SubstanceEditorEngine.cs:77)
Adobe.SubstanceEditor.SubstanceEditorEngine+SubstanceEditorEngineInitializer.OnAfterAssemblyReload () (at Assets/Adobe/Substance3DForUnity/Editor/Scripts/SubstanceEditorEngine.cs:63)
UnityEditor.AssemblyReloadEvents.OnAfterAssemblyReload () (at <bfe26bbc7be749c7bb22d52435e15888>:0)
Anyone else experienced this issue?
