How to get a 'UTexture2D*' from the output of a 'USubstanceGraphInstance*'?
Hello,
I am using the Substance Plugin with Unreal Engine 5.3.
I have a USubstanceGraphInstance* with some input parameters that I customize at runtime before rendering the graph instance. Since I only want to read the pixel data from the generated output textures, I don't need to save the textures to disk.
I have two questions:
How do I register a callback function, or is there another way to get notified when the async rendering of a graph instance has finished?
Once the rendering has finished, how can I access the generated output textures as a UTexture2D*?
Thanks!
