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New Participant
March 14, 2022
Question

Substance plugin 4.27 swaps red & blue channels on base colour output when using image inputs

  • March 14, 2022
  • 2 replies
  • 530 views

The Red and blue channels randomly switch when using the image input in the ue4 plugin. Can reliably recreate this with the image input but also sometimes occurs when using a multi switch for baked images & no image input. This happens even with the image input hooked directly to the base colour output node as well. 

 

Set up used for the below images:

 

We were able to test this by simply switching to the image input & back again causing it to go blue.

If I create a "MakeFloat4" node & swap the red/blue channels it outputs the intended base colour. 

This isn't a solution as when making other unrelated changes (e.g. texture resolution) & the texture updates everything & outputs the correct channels as intended originally so that change in the material would then make the texture go blue when working correctly. Any help greatly appreciated

 

This topic has been closed for replies.

2 replies

New Participant
April 24, 2022

This issue is major! My project will remain halted until this is resolved so fingers crossed for a quick solution.

Community Manager
May 28, 2022

This issue is now fixed both on UE 4.27 and UE 5 versions. Please download the latest version of the plugin on the UE marketplace. 

Community Manager
April 19, 2022

Thanks for reporting this issue. It's currently in our product backlog and we will be investigating this issue further. 

New Participant
May 1, 2022

Hi, I am also having this issue. When is it expected to be fixed?

Community Manager
May 28, 2022

This issue is now fixed both on UE 4.27 and UE 5 versions. Please download the latest version of the plugin on the UE marketplace.